Season 2
Season 2 sees the wayward time travelers still trying to figure out how to pilot the TARDIS. During their adventures they find some new foes, but also some new allies to help them. To defeat one enemy the group will face their greatest loss when one of their own pays the ultimate price, but the TARDIS will also gain a new passenger. Click a title to see episode details.
- 2.01 City of Gold
- 2.02 The Emperor's New Clothes
- 2.03 The Space Trap
- 2.04 Sparks of Guilt
- 2.05 Judoom!
- 2.06 Living Skies
- 2.07 Ottawa Underground
- 2.08 Yukon Gold
- 2.09 Grip of the Kraken
- 2.10 Storyland
- 2.11 The Twin Star Bazaar
- 2.12 The Island
- 2.13 Gold War
- 2.XX Schrödinger's Expedition
City of Gold
With a jolting crash the TARDIS appears to come to a halt in its wild out-of-control journey through the Time Vortex. Sparks are flying from the central console, fires have sprung up around the walkway, and toxic multi-colored smoke is pouring out from multiple places. The crew stumble for the door, choking against the acrid smoke. Pushing the door open they stumble out to find the TARDIS has made a crater and is lying on its back at an odd angle. The crew leap out and tumble down to the bottom of the crater. Everyone takes stock and they realize that Eileen is not with them. Logan leaps up and climbs back into the TARDIS, with Maryanne following. A short search finds an unconscious Eileen lying in one of the corridors off of the control room and Logan picks her up in a fireman's carry. He crawls back to the door and with Maryanne's help pulls himself and Eileen back out. As they drop back down into the crater the TARDIS door slams shut, preventing more of the noxious smoke from leaking out.
Ursa helps Logan get Eileen up out of the crater while Maryanne and Zehra are able to climb up on their own. The crater the TARDIS made is in a relatively open field, with hills and trees nearby. A little ways off they can make out a well-traveled dirt road of some kind. The group makes their way to the road, and after some pondering and debate they pick a direction they hope is towards the nearest settlement. It is not long before they hear the sound of hoofs and soon a horse-drawn carriage is approaching. The carriage stops and the passengers ask if the group needs assistance. After explaining that their own transport was damaged and one of them is hurt, the group are invited to bring Eileen into the carriage and ride with the people into town. The man and woman in the carriage seem well-dressed in Victorian-style clothing, and they introduce themselves as Edward Johnson and his wife Theresa. Edward is a former gold prospector who struck it rich and is now a banker, and with some additional back-and-forth the group learn that the TARDIS has brought them to just outside of San Francisco in the year 1864.
The farmer takes the group to St. Mary's Hospital where the nuns find a bed for Eileen. Logan believes that she will be alright, but he is glad to have the nuns to help look after Eileen. When it is clear that Eileen is in good hands the four decide to head out and explore their surroundings. Zehra is also eager to head back out to check on the TARDIS at some point. Wandering the streets the group can sense some tension, and Zehra notes that the Civil War is still going on. Though California supported the Union there was still a large movement that supported the South. Alcatraz Island in this time is home to an Army fort, where munitions have been stockpiled to keep them out of the hands of Secessionists.
As they explore the group also start to think about what they can do about food and shelter if it turns out they can't get back to the TARDIS, or if they can't get into it. None of them have any money, at least any money that would be worth anything in 1860s San Francisco, so the four wonder if they can find work to earn some. The four soon notice that their wandering has apparently taken into the city's Chinatown, one of the earliest to appear in North America. Around them they can see a small crowd gathering that starts to head down one of the streets. When the group look they spot another crowd heading into Chinatown. The first cluster of people was mainly Chinese but this new crowd are all Caucasians, and the two groups are approaching each other. It dawns on the four time travelers that the two mobs are about to confront each other, which could become a riot if things escalate.
The four take up a position to watch, wondering if there is anything they can do to prevent violence. The two groups draw closer, but then a lone figure steps into the street between the mobs. The man seems a bit disheveled, wearing some kind of blue military uniform with gold epaulettes. Whoever he is, his presence seems to give both mobs pause. The man begins to speak, orating in a deep voice that has an observable effect on the crowds. Appealing to the better nature of those present the man is able to defuse the situation and the two mobs begin to disperse. Once the street is mostly clear the man turns and appears to be going back to whatever he had been doing before stepping in between the opposing groups.
The time travelers rush over to the man, interested in learning about him. The gentleman is very polite and introduces himself as Joshua Norton I, Emperor of the United States. Zehra is wondering if something has changed history, because she has never heard of an Emperor of the United States, but Logan reacts with surprise and joy as he does recognize the name. Logan begins gushing over Emperor Norton, saying how he has heard of him but didn't think he was real. The Emperor seems pleased enough to assure Logan that he is quite real and he begins to inquire about the travelers. When the group explain their current dilemma Emperor Norton offers suggestions for rooming houses where they might find lodging for cheap and he proceeds to give them some money, apparently his own imperial scrip, which he assures them is accepted by many establishments in the city. When the conversation eventually turns to the mobs, the Emperor explains that there has always been some level of conflict between the citizens of European descent and those from the Orient. Lately the tensions have been on the rise because there have been some mysterious disappearances. In these cases the disappearances have happened to people from both communities, but with the bad blood between them they are each blaming the other. Emperor Norton is hoping to keep the situation calm until the proper authorities can resolve the disappearances. With this the Emperor bids the group farewell, insisting that he must get on with his royal duties.
After Emperor Norton has left Zehra and Maryanne look at Logan, who is still a little starstruck. Logan explains that he had read some stories that had Emperor Norton in them, but at the time he hadn't realized it was a real person. Logan is at least able to convince the two that Norton isn't some time anomaly and Ursa just thinks that he seemed to be a nice enough person and is trying to figure out from the conversation where Norton is or is not actually an Emperor. The four eventually decide to see if they can find something to eat and set off to find a restaurant that will accept the imperial money that the Emperor has given them.
Meanwhile, back at St. Mary's Eileen has regained consciousness. She is confused, not knowing where she is. Despite the nuns assuring her that her friends will be back, Eileen grabs her clothes and leaves. She starts wandering around trying to figure out where she is, eventually coming across a newspaper that tells her the time and place. The other four eventually go back to the hospital to check on Eileen and discover she has gone. After a frantic hour of searching the five are all reunited and the others fill Eileen in on what she has missed.
The group decide they have two objectives; firstly they need to find some money and accommodations and secondly they need to check on the TARDIS. After some discussion it is settled that Zehra and Ursa will look into the TARDIS angle with the other three will see if they can find any employment. Zehra and Ursa opt to see if the Johnsons, their earlier benefactors, might be able to assist and so head for the hotel where the couple had said they were staying. At the hotel the Johnsons are pleased to hear that Eileen has recovered and offer the use of their carriage for Ursa and Zehra to go check out their damaged transport. The carriage takes them back out along the main road, but when they arrive at the crater Zehra and Ursa find that the TARDIS is gone and there are signs that someone had physically lifted it out and transported it away.
As for the others, Logan has had no luck in his job search but things have gone better for Eileen and Maryanne. Thanks to Eileen's musical talents, and some unsuspected showmanship from Maryanne, the pair have found work as a song and dance duo at a dance hall in one of the less reputable parts of 1860s San Francisco colloquially known as the Barbary Coast. As the two start their first shift as performers at the dance hall, Logan goes off to find accommodations for everyone.
Maryanne and Eileen do fairly well for their first night's work, earning decent money and tips, and Maryanne is able to fend off the more adventurous and amorous audience members. The pair are making their way to the rooming house Logan had found when they start to notice some strange noises. They keep hearing a scurrying sound, and soon they start to spot movement in the shadows. Getting closer to one alley they thought they saw something in the two are shocked when a pair of rats slink into view, rats that seem to have metal bits attached to them. As the two look they see more and more rats emerging from the shadows, and the rats are starting to close in on them.
Maryanne and Eileen attempt to escape from the strange rodents but find themselves surrounded. Maryanne is able to climb up to a rooftop, but Eileen finds that she unable to follow. The two splitting up as opened up a momentary gap though and Eileen starts fleeing down the street while Maryanne sticks to the rooftops. As they head down the street they are met by Logan, who had come out to wait for the pair so he could make sure they found the rooming house all right. The three continue running until eventually the rats seem to break off the pursuit for some reason. The three head back to the rooming house to ponder what happened and wait for Zehra and Ursa to get back with word on the TARDIS.
Elsewhere, after discovering the TARDIS missing Zehra and Ursa return to the hotel. The Johnsons are shocked to learn that someone has taken their transport and invite the pair to join them for dinner. Down in the fancy dining room of the hotel the Johnsons treat Ursa and Zehra to a meal. During the dinner the Johnsons talk about more newcomers to the city that they met that day, a pair who had come all the way from London, England and who seem a little mysterious. It turns out these Londoners are also in the restaurant so the Johnsons introduce Zehra and Ursa to their new acquaitances, Jackson Lake and his teenage son Frederic.
Jackson Lake seems curious about Zehra and Ursa and invites the pair to dine with them. The Johnsons take their leave and Ursa and Zehra accept Lake's offer. It becomes clear that the Lakes are familiar with esoteric phenomena and have picked up that there is more to Zehra and Ursa than meets the eye. All four start dancing around the subject before it becomes clear that Jackson Lake is aware that aliens and time travel are real, and he soon reveals that he is the one who found the TARDIS and had it moved, having recognized it as technology not from this time or likely this planet. He assures Zehra and Ursa that the TARDIS is safely stored, and he will be happy to show them where. He goes on to talk about the reason he and Frederic have come to San Francisco and proceeds to ask the two if they have ever heard of something called... a Cyberman.
Air date: April 13, 2019
The Emperor's New Clothes
Ursa and Zehra are taken aback by the question and respond that have not heard of a thing called a Cyberman. Jackson Lake tells them that the reason he and his son are in San Francisco is because certain rumors had made their way as far as London concerning strange going-on in the city that made him suspicious. Jackson claims to have fought these Cyberman things before, though he is reluctant to go into details. Instead he changes the topic to the strange object that Zehra and Ursa claim is their conveyance. He and Frederic take them down to the hotel's stables where in a locked-off area he shows them the TARDIS. From the outside it looks the same as ever, though the ever-present Out of Order sign is looking a little worse for wear. However when Zehra tries to use the coin to open the door nothing happens. She tries a few times to no avail and wonders if that just means that it isn't safe for them to go back inside or if something else is going on with it. The hotel storage seems as secure a place as any to leave the TARDIS so Zehra and Ursa reluctantly part ways with the Lakes, saying they need to find their friends and tell them what they have learned.
Bidding farewell to the Lakes, with a promise to stay in touch and let them know of anything unusual they find, Zehra and Ursa head off. A note left at a prearranged spot tells the pair where to find the others and they reach the rooming house to reunite with their friends. The two groups fill each other in on what has been happening, and wonder if the strange rats they encountered are related to the mysterious Cybermen that Jackson Lake was talking about.
The next day the group split up again. There is still a need for some more money to make sure they can pay for food and lodgings, so it is Ursa and Zehra's turn to find work. Thanks to Ursa's mining experience she impresses an assayer enough for him to offer her a job, with a promise to start the next day. Zehra does not have much luck, but with Ursa finding work and Eileen and Maryanne at the dance hall there is enough money to keep the group going for a few days at least. Logan joins up with Zehra and Ursa to do some investigating during the day, including checking in with the Lakes.
At the dance hall that evening Eileen and Maryanne are working through their second set of the night when there is a disturbance in the audience. One of the patrons convulses and collapses and when Maryanne tries to assist she is rebuffed. A couple of other patrons take the collapsed person away and none of them return. After that the two pay close attention to their audience and notice that something seems off about a few more of those in attendance, though Eileen and Maryanne cannot put their finger on exactly what.
After their show the two return to the rooming house and tell the rest what they saw. After the earlier effort the group decides to bring the Lakes in on their investigation. Logan and Zehra go to find the Lakes while the other three head back to the Barbary Coast area of town. They spot some people that are acting odd like the ones at the dance hall had been and move in for a closer look. When the group get a good look in decent light they can see strange markings around the men's necks, markings that look almost like circuit patterns. Maryanne recalls that the man who collapsed had those kind of markings as well.
They follow the men, who lead the group to some warehouses along the docks. While prowling around they notice that they are not the only ones checking out the area; near some crates they spot a silhouette of someone also sneaking around, and recognize it as the Emperor Norton. The three creep over and join the surprised Emperor, who explains that his own investigation of the recent disappearances has led him here. With the other three here the Emperor is emboldened, even if they are all members of the "weaker sex". Maryanne has some choice words, but the Emperor cuts her off declaring his intention to confront the villains within. Eileen, of all people, is hesitant and ready to urge caution, but the Emperor is not to be stopped. The three can only follow when he marches off towards the main warehouse.
Elsewhere Zehra and Logan have met up with Jackson and Frederic Lake. The Lakes have identified recent thefts of materials intended for construction of railroads, notably the metal rails. Logan and Zehra join with them to help track down these thefts. A few hours later and they have found themselves unknowingly at the same group of warehouses that their friends were. Oblivious to the fact that another incursion is already underway Zehra, Logan and the Lakes sneak into the warehouse complex.
Inside the first warehouse the Emperor, Maryanne, Eileen and Ursa see several workers moving crates and loads of metal. The workers appear to be acting like automatons, paying little attention to their surroundings; and they all have the strange circuit-like markings on their skin. The Emperor steps out to confront the men, but they ignore him. Before anyone can think of what to do next three new figures enter the warehouse. These three are dressed in what looks like old-time diving suits, except without the helmets. Instead their heads are covered in a mask or hood pulled tight across the face, with strange implants in the eye sockets, a wire frame around the neck and back of the head, and a larger frame holding what looks like a miner's headlamp above their heads. The three advance on the intruders and soon have Eileen, Maryanne, Ursa, and Emperor Norton in their superhumanly strong grasp. Could these be the Cybermen that the Lakes were talking about?
One of the things takes Emperor Norton away while the rest maneuver the three other captives towards an area of the floor covered by a metal plate. Some of the workers stop what they are doing and come over and move the plate, revealing a darkened pit. Ursa, Eileen and Maryanne are thrown into the pit and the cover is pulled back over, sealing them in. A small amount of light streaming through holes in the plate provides faint illumination, enough for the three to realize they are not alone. Moving in and out of tiny openings in the pit are metal covered rats!
In an adjoining warehouse Logan, Zehra, and the Lakes are sneaking around and have not yet been discovered. One room they find has been converted into some kind of laboratory. There are jars of chemicals lining shelves, beakers and Bunsen burners on work tables, and a variety of larger barrels containing more chemicals round out the lab. There is also what looks like a surgical table, covered in dried bloodstains, that looks like it has been used for some unknown horror. Leaving this room the four make their way to another nearby area. From behind some crates they see another table, and this time someone is being strapped into it. With a shock Logan realizes that it is the Emperor Norton! He is being manhandled by strangely garbed men with metal frames around their heads. On the far side of the room the group spy what looks like a shrine of some kind, a table with a small alcove built on it, strange wires are strung around it and in the middle is what looks like a metallic skull.
Jackson points to the skull and says that it is the head of a Cyberman. As the group watch the head begins to speak in a mechanical voice, addressing the captive Emperor Norton. The head says that the Emperor will be converted to serve the Cybermen and that his knowledge of the city will prove useful. Two of the strange men start picking up surgical instruments and move towards the Emperor and Logan leaps into action. The men prove to have superhuman strength and Logan is sent flying. Seeing the others, Emperor Norton shouts out that Maryanne, Eileen and Ursa are being held in the adjoining warehouse.
Jackson Lake moves to help Logan while Zehra and Frederic run out to try and find the others. They reach the warehouse and spot the covered pit, hearing the cries coming from inside. There are only workers here at the moment, and they continue to ignore the intruders. Working together Frederic and Zehra are able to move the cover and help the others out. Eileen can't help noticing the Frederic, who is about the same age as her, is kind of cute. Frederic notices Eileen's attention and is taken aback, and is a little turned on, by her decidedly forthright bearing. Zehra tells them what is happening in the other part of the warehouse and they rush to help. When they pass by the lab Zehra pauses and goes in, telling the others she has an idea. Maryanne stays to protect Zehra while Ursa, Eileen and Frederic continue on.
Back in the conversion room the fight has not been going well. The third Cyberman has joined in and Jackson and Logan are being tossed about. Ursa leaps in and manages to knock down one of the Cybermen, sending it tumbling into the shrine. The Cyber-Head is knocked down, and there is sparking from some of the loose wires that ignites some cloth nearby. Soon the fire starts to spread across the room.
Eileen takes advantage of the confusion to free the Emperor Norton from the table where he was strapped down. He thanks her, then shouts a warning. Eileen looks up to see that the Cyber-Head has somehow launched itself across the room and is now grappling with her using some kind of metal tentacles emerging from its neck. The Head splits open down the middle, revealing a cavity that it tries to pull Eileen's head into. Eileen is trying to fight it off but the tentacles are incredibly strong. Just as her head is about to be pulled in Frederic reaches her and is able to pull the Cyber-Head off, throwing it across the room and into the fire.
Meanwhile, in the lab Zehra has managed to identify some of the chemicals and has started combining some of them to produce an explosive mixture. With Maryanne's help she fills several jars and small barrels with the explosive and they take what they can carry to go help the others. When they reach the shrine room there are flames everywhere. Logan, Ursa, and Jackson are trying to hold off the Cybermen but having little luck. They get a break when Frederic throws the Cyber-Head into the flames, as it orders the Cybermen to help it. The Cybermen abandon the fight with the trio and make for the flames. Zehra shouts to the rest, telling them about the explosives she has mixed here and the rest back in the lab.
Realizing that when the flames hit the lab the whole warehouse complex will go up the group decide that it is time to get out. With the Cybermen distracted everyone makes a run for the exit. Maryanne and Zehra toss the explosives they are carrying back into the shrine room and then run as fast as they can. The initial explosions rock the whole building and the five time travelers, the Lakes, and Emperor Norton are barely able to get clear before a massive explosion obliterates the warehouse complex and spreads fire and debris across dock area. The group watch from a safe distance until they are certain nothing survived, and then flee before anyone comes to investigate. The Emperor Norton takes his leave of the group, thanking them for their service and heading back to his rooming house. The time travelers decide to go back to their rooming house to get cleaned up, and tell the Lakes they will come by the hotel in the morning to try and get into the TARDIS again.
As promised, the next day the group arrive at the hotel and find Jackson and Frederic waiting for them. The Lakes are also ready to leave, satisfied that the Cybermen have been dealt with and eager to depart before anyone comes around asking questions. Down in the stables Zehra tries the coin again, and this time the door opens. As they start to go in, Eileen turns and asks if the Lakes want to join them. Jackson goes a little pale at this and responds no; he has been inside a TARDIS once and that was plenty for him. Frederic hesitates for a moment, looking at Eileen, but also declines knowing that he must follow his father. They reluctantly bid farewell and the travelers go inside to see what state the TARDIS is in.
It is immediately apparent that things have changed. The team sees that the interior has completely changed. The interior of the door reflects the mirror image of the front display of the cola machine facade, casting a red and white glow down a short corridor to the control room. The control room has gone full Steampunk: circular, with ornate metal arches converging at the center of the ceiling above the control console. The walls are decorated with riveted metal hexagons, with bronze circles in the center. The console is sharp six-sided, each panel a dark wood shade with brass borders, with completely different controls - analog pressure gauges; multiple toggles, switches and levers; blinking lights, something resembling the thing that sets the speed on a steamship bridge, a Victorian typewriter; a tickertape machine (like the old time stock tickers); and something that looks like a vintage round shaving mirror but instead of reflecting it displays what looks like an outer space scene. The central column is a transparent tube reaching to the ceiling where the arches converge; inside it is a massive Jacob's Ladder sending arcs of electricity up to what looks like a glowing blue orrery. The console sits on a raised platform with brass railings. The floor is a mix of metal grating and solid metal tiles. Some floor tiles have ornate grates that light the room with an orange glow. On the opposite side of the control room from the entrance is a massive metal, grated spiral staircase leading up and down.
A pair of scarlet wing-armed Victorian couches provides a place to lounge in the control room, and lying on one of the couches is Eileen's guitar. Picking it up Eileen can see that it has been changed; apparently it was damaged in the crash and the TARDIS has repaired it as well, because it too now has a Steampunk look to it. Before she can try it out Eileen is distracted by a cry of grief. It came from Zehra who, looking at the completely altered console, has realized that all the notes she had been taking to try and figure out how to operate the TARDIS are now useless.
The team start cautiously poking around the new console, and Logan accidentally triggers the ship to take off. An analog watch/clock face on the console seems to start a countdown to landing, time the team decides to use to explore the rebuilt TARDIS.
Air date: April 27, 2019
The Space Trap
When the TARDIS materializes the group goes out to find themselves in some kind of futuristic garbage room aboard a space ship or something. Amid the debris and detritus the team spots a body. Logan rushes back into the TARDIS, only to have the door slam shut behind him and the TARDIS start to dematerialize. The only coherent thing Logan can get from the console is from the tickertape, which has spat out a line of tape reading "HOSTILE ACTION DISPLACEMENT SYSTEM ACTIVATED".
While waiting for Logan, the others are looking at the body with Zehra noting that the woman appears to have been electrocuted. Suddenly a siren starts to go off and a large bulkhead door starts to open, revealing a black sky with stars - outer space! A force field appears to be holding the room's atmosphere in for the moment, but the group don't want to take chances so head back to the TARDIS only to see it dematerialize in front of them. Desperate, the four search for other exits from the room, but find the only other door is locked.
Zehra and Eileen pry off a control panel next to the door, wondering if they somehow get it to open. While they are trying the door opens and three men in uniforms carrying laser pistols enter. The men see the body, that based on what the men are saying is their chief engineer, and the four unknown people in the room and they jump to an understandable conclusion. One of the men, who identifies himself as Deputy Controller Richard Mason of the Interstellar Space Corps, accuses the four of murdering the woman and claims he could shoot them on the spot. Instead he and the other two decide to take the time travelers into custody.
As they are being marched to the brig the four get a sense of their surroundings. Rounded hallways and windows that give a view of both outer space and of a central hub with spokes connected to a ring tell them they are on board a space station of some kind. They also notice that the space station seems to be having some kind of power difficulties, with only emergency lighting on in some sections they pass through and the fact that their captors make them take stairs to go to a different level instead of the elevators that they pass by. The life support seems to be working, however, at least the four assume so based on the quality of the air they are breathing.
Stripped of their gear, the four are placed in a prison cell with a force field door. From the other side the Deputy Controller starts in on his interrogation, demanding to know how they got on board and accusing the group of being allied with space pirates. Suspiciously, to Maryanne at least, at no point in his questioning does Mason ask anything about the dead Chief Engineer. Before the interrogation can continue Mason's superior officer, station Controller Natalia Sukov arrives at the brig. It seems the station, a space traffic facility called the Rigel Beacon, is on minimal power with no communication, weapons, or defenses. Deputy Controller Mason suggests sending out SOS buoys and concentrating on getting the weapons back online. Controller Sukov agrees and sends Mason off to the Operations Center to start working on it.
Natalia takes over questioning, and her desperation shows as she presses the travelers as to who they are working for and if an attack on the Beacon is imminent. The four continue to proclaim their innocence and are able to learn that just prior to their arrival something caused the station's weapon to fire and immediately after the Beacon's systems started going offline. The station is completely defenseless, with only external visual sensors functioning and no way to call for help. Eileen and Maryanne persuade the Controller that the four are innocent victims, that their spacecraft malfunctioned and stranded them on the Rigel Beacon, and it is only a coincidence their arrival corresponded with what is happening on the station. Controller Sukov releases them from the brig and they follow her up to the Operations Center.
Up in the Ops Center the team find their gear that had been confiscated. As they take inventory an alarm goes off and one of the technicians tells the Controller that sensors have detected three ships on an intercept course. By magnifying the image the Beacon personnel identify the three spherical craft as Sontaran Scout Ships. The Controller turns to the travelers with suspicion, but it some becomes clear that none of the four even know what a Sontaran is. The Deputy Controller tells them the Sontarans are a warlike race that had attacked Earth nearly two centuries earlier and it looks like they are ready to have another try. He tells the Controller that they have to be prepared to stop the Sontarans and should redouble the efforts to get the weapons online. Natalia agrees and orders the Beacon to go to red alert.
The group offer their assistance, though it seems only Zehra has anything even resembling the kind of technical skills that it would take to be useful. The Controller lets Zehra help work on the communications system, hoping that getting that online will let them contact the Sontarans and prevent a conflict from erupting. Eileen, Maryanne, and Ursa go off with some of the other technicians to help wherever they can.
Miraculously Zehra is able to help get the communications back online. When the Sontarans are contacted it becomes clear that they are responding to an attack. Whoever or whatever caused the station's weapons to fire had set them to fire on the Sontarans. The attack had destroyed the Sontaran transport the Scout Ships had been escorting and they announce their intent to board and seize the Rigel Beacon as a first step in retaliation against Earth. The Controller's efforts to defuse the situation are met with disinterest from the Sontarans. With all attention focused on the Sontarans nobody notices the Deputy Controller leave the Ops Center.
While working with the technicians the other three start asking about the Chief Engineer whose body had been left in the garbage bay. They find out that the last time anyone saw her the Chief Engineer had been going to the Secondary Generator room, so the three decide to check it out for clues. The three are shown to the Generator by a technician, who won't let three untrained strangers into such a sensitive area unaccompanied. Inside they are looking around when Maryanne makes a grisly discovery - the body of Deputy Controller Mason. He appears to have been electrocuted, and has been dead for several hours at least. Maryanne turns to show Eileen, Ursa, and the technician what she has found only to see Mason standing behind the technician.
A green glow briefly surrounds the other Deputy Controller he fires a blast of electricity at the technician. The technician drops and "Mason" then turns his attention to Maryanne, Eileen, and Ursa. Eileen makes the obvious accusation that the fake Deputy Controller is behind everything. "Mason" admits as much and reveals itself as a Rutan, a green jellyfish-like shapeshifting alien whose race has been at war with the Sontarans for thousands of years. The Rutan plans to start a war between the Sontarans and Earth in order to give his people an edge against their hated enemies. Clearly the Rutan does not plan to let any of them live, so Maryanne leaps at the alien to distract it and let Eileen and Ursa escape and warn the rest of the station.
The Rutan zaps Maryanne, sending her flying across the room, but it is enough for Eileen and Ursa to reluctantly flee. With the alien in pursuit, Ursa and Eileen desperately try and think of something to do. Continuing to run from the Rutan the pair soon find themselves in a familiar looking corridor and realize they are near the garbage bay where they first appeared. The two come up with a desperate plan and actively work to lure the Rutan into the garbage bay. With Ursa providing a distraction, and paying for it by having to dodge electrical blasts from the alien, Eileen is able to figure out how the disposal system operates. The two do get the Rutan to follow them into the garbage bay and are barely able to double back out and close the door before it can follow. Eileen is able to activate the purge system and the Rutan is ejected into space with the rest of the trash.
Meanwhile Maryanne has regained consciousness, having been able to evade the Rutan's attack so that she was merely incapacitated rather than killed. She warns the Operations Center of the Deputy Controller's true identity, and when the technicians report that the Rutan was ejected Zehra contacts the Sontarans and tells them what has happened. The Sontaran Scouts are able to scan the Deputy Controller and confirm it is a Rutan, firing their weapons to destroy him. The Sontaran desire for revenge is satisfied by this and they break off their attack.
Catching their breath in the hallway outside the garbage bay, Eileen and Ursa hear a familiar sound. A few seconds later and the TARDIS has appeared. The door opens and a confused Logan steps out, swearing he had nothing to do with the TARDIS dematerializing, and it also becomes apparent that the transit from inside to outside the room only took 30 seconds from his point of view. Zehra and Maryanne arrive with the thankful Natalia Sukov, and the time travelers pile into the TARDIS to fill Logan in on what he missed and see where their next trip will take them.
Air date: June 1, 2019
Sparks of Guilt
The TARDIS materializes in what the team (barely) recognizes as Ottawa, just off Elgin Street near Sparks. An opulent looking five-story building stands nearby; it is Russell House, the premiere hotel in the city at the time. On a nearby wall they spot a man putting up new bills - they are a Proclamation from the Mayor on the assassination of Thomas D'Arcy McGee. It is the afternoon of April 7, 1868 - barely twelve hours after McGee was assassinated.
The police, gathering up anyone who could be a suspect (mostly Irish Catholics) have taken an interest in this new group of strangely dressed people. When questioned, Logan gives his name and the police start to act with respect and deference. It seems the team have been mistaken for a party that were not expected for a few more days - an inspector LeGrand who is supposedly coming over from England to help set up a new national police force. The police and the hotel staff have misheard the name Logan as LeGrand and think that the time travelers are this inspector and his family as the inspector (Logan) was to be accompanied by his wife (Maryanne), her younger sister (Eileen), their maidservant (Zehra) and a Native guide (Ursa). The group plays along and are shown to a suite of rooms hastily prepared with the hotel's apology.
Soon an Inspector Newcombe from the Ottawa Police arrives seeking the help of the renowned "Inspector LeGrand". Logan and Zehra go off with Newcombe, leaving the others to check out the city (with Eileen as tour guide). Eileen shows Maryanne and Ursa the Canal Locks and the Market (a busy place, with all sorts of agricultural commerce happening).
Eventually the group reconvenes and Logan and Zehra brief the others. There was another Member of Parliament murdered last night as well; a Sir Reginald Carruthers, apparently killed by an intruder. Investigating the team learn that Carruthers has a collection of non-functional but obviously alien artifacts. From what Carruthers' son overheard of the confrontation between his father and the intruder, the murderer was looking for one of the artifacts, a set of glass tubes with a mysterious green substance. Coincidentally the tubes had been stolen in a burglary two days earlier.
From the younger Carruthers the group learned of two other men - a retired Colonel, Malcolm Fraser (who was convinced the artifacts were from Atlantis), and a Doctor Jellicoe (who had taken a scientific interest in the green substance and to whom Sir Reginald had given a sample of the substance). Meeting the elderly Col. Fraser the group learns that he has a small collection of ancient alien weapons, one of which is still functional. The Colonel is convinced the weapon is the key to shifting the balance of power in the world and has been (unsuccessfully) trying to convince the new Canadian government to back his research into trying to duplicate the technology.
Shortly after the meeting, having returned to the TARDIS to get something to eat, the group were approached by Fraser's granddaughter, Julia, who was concerned about him. The group's meeting had gone well enough, but mostly because Eileen's X-Files-esque knowledge of Atlantis had the Colonel seeing her as a kindred spirit. From what Julia describes her grandfather has become obsessed with the weapon and paranoid someone is trying to steal it. He has dismissed all the household staff save those he considers absolutely loyal to him. He has even stopped confiding in Julia despite having cared for her since the death of her parents 10 years earlier. The group agree to help her.
After dinner, before dealing with Col. Fraser, the group heads to see Doctor Jellicoe. The Doctor's household staff rebuff the group's efforts; but Logan forces his way inside. While Eileen distracts the staff, Maryanne sneaks out back where a courtyard connects the Doctor's house to a separate building on the next block. The building houses Jellicoe's laboratory and, breaking in, Maryanne comes face-to-face with a menacing hunchbacked figure, one that matches the description of the intruder that Thomas Carruthers claimed killed his father. The figure flees before Maryanne gets a good look, so she returns to the house and the group leaves (to the relief of the Doctor's staff).
Back at the hotel the group finds a frantic Julia Fraser waiting. Her uncle has been attacked. She fled the house and came here to find the group. Grabbing a carriage the group races to the Fraser house where they find the hunchback has killed Fraser's butler and has the Colonel helpless on the floor. The hunchback has also taken possession of the Colonel's working alien weapon. Logan and Maryanne try to deal with the hunchback, only to discover he is supernaturally strong. Logan is knocked out and Maryanne barely avoids taking a lethal blow herself. The Colonel makes a feeble attempt to strike at the hunchback, and instead is shot by the alien weapon, sending him into violent convulsions.
Still outside, Zehra has been trying to figure out how to pay the carriage driver when a second carriage pulls up. Two men get out but, seeing the door to the house is open and hearing the commotion (including Julia's screams) from inside they turn back to their carriage. Zehra realizes based on the information the group has gathered so far that the men are Bannister and Jenkins; Bannister being the dealer who sold the "Atlantean" artifacts to Carruthers and Fraser, and Jenkins his associate. She is not able to stop them leaving, but manages to overhear Bannister order the carriage driver to take them to Victoria Island.
Having knocked out Logan, and with Maryanne hesitant to try and strike him again, the hunchback is able to flee; racing out of the house and disappear into the night. Inside the group are able to revive Logan, who tries to help the Colonel. He stops the convulsions but realizes that the shock and intensity of them was too much for the elderly man and that Fraser will likely not live through the night.
Eileen, Maryanne, and Zehra then take a carriage to Victoria Island; joined a short time later by Logan and Ursa once Logan has recovered a little more. There near one of the wharves they find the unconscious Jenkins. While Maryanne and Eileen search the area for Bannister, Zehra manages to get a little information from Jenkins before he again lapses into unconsciousness. Bannister and Jenkins had been attacked by the hunchback and Jenkins knocked out. The hunchback was looking for the source of the "Atlantean" artifacts, which based on Jenkins' mumbled words Zehra thinks is in a tunnel nearby in Lebreton.
With Zehra's guidance and Ursa's skill they locate the tunnel, a smuggling tunnel probably used to move contraband. Heading into the tunnel the group discovers that it leads to the buried wreck of an alien spacecraft. Inside they can hear the hunchback threatening Bannister.
The group goes in and are shocked to learn that the hunchback is in reality Doctor Jellicoe. He has been possessed by an alien creature originally released when Bannister and Jenkins first discovered the wreck (it had originally possessed Jenkins, but when Bannister took his partner to Doctor Jellicoe for treatment the alien took the Doctor, seeing him as a better host). The hunchback briefly transforms back into Jellicoe as the latter fights a losing battle for control over his body.
Hiding behind Logan, Eileen surreptitiously tries to use the new Sonic abilities of her bass guitar and manages to activate some of the ship's systems. Unfortunately having crashed over 3,000 years ago the ship is not in good shape and now the reactor is about to explode. The creature points out that the group cannot stop it from escaping, but with Logan's encouragement Doctor Jellicoe is able to momentarily take back control of his body, enough to keep the creature from leaving. The rest of the group flee, with Ursa collapsing the tunnel just outside the entrance to the craft to ensure the creature cannot escape. As the group exits the tunnel they hear the muffled explosion and feel the ground shake, debris spewing from the tunnel mouth and the ground above the ship rising momentarily before sinking to form a small crater and damaging a few nearby buildings.
After confirming there was nothing back at Jellicoe's house that might prove a threat the group heads back to Colonel Fraser's; only to discover that the real Inspector LeGrand has arrived. The group hastily flees back to the TARDIS with the police in pursuit, piling in and dematerializing just ahead of the arrival of the constabulary.
Air date: June 15, 2019
Judoom!
Logan and Ursa are below decks while Zehra is making her latest attempt at actually navigating the TARDIS. Things apparently do not go well, as the TARDIS began lurching and shaking, throwing Logan and Ursa to and fro in the hallways as they attempted to reach the Console Room. After one particularly violent lurch all the bulkhead doors start slamming shut, trapping Logan and Ursa in a hallway. The violent motion stops, but then all the lights go out. Even the glow from the floor grates dims to the point of being barely discernible. Stuck in the dark, Ursa and Logan find they are trapped as the doors won't budge. Banging on the doors and walls to get someone's attention elicit no response; eventually, exhausted, the pair give up.
Zehra, Eileen, and Maryanne, who had all been in the TARDIS Console Room when the trouble started, suddenly find themselves in a corridor on an unfamiliar spaceship. As the three try and get their bearings they hear the sound of heavy booted feet approaching. Four gargantuan figures in brutal black helmets march towards the trio and Maryanne steps forward to confront them. The lead figure pulls out a small device that plays a light up and down over Maryanne, at which point the figure exclaims "Human, Earth, 21st Century. You may be able to help us..."
Before they have time to react the three are escorted somewhat forcibly to an upper level of the ship they have found themselves on, to the vessel's bridge. There are five more of the armor-clad aliens here and four are not wearing helmets, revealing a rhinoceros-like head. A massive screen dominates half of the circular wall of the bridge. There are no chairs, the bridge workstations appear to be suspended from the ceiling and the helmetless aliens are standing at them. A fifth workstation appears damaged and has been sealed off, and the fifth alien, still wearing a strangely dented helmet, turns to face the trio.
It introduces itself as Captain Kro and explains that they are the Judoon, their ship is damaged and off course, and there is an epidemic on board. Kro proceeds to inform Zehra, Maryanne, and Eileen that they are now officially deputized and will proceed to the lower decks to assist in cordoning off the infected areas of the ship. The Judoon who escorted them up hands each of the three and handheld device and show them how it can display a holographic map of the ship's layout, a large metal pen for marking safe areas, and a very heavy pistol that is apparently a stun weapon of some kind. The Judoon then turn the bewildered travelers and push them back into the elevator that will take them away from the bridge.
Zehra shouts, asking why they are the ones to do this and why they haven't been given any protective clothing if there is a disease aboard the ship. As the elevator doors shut Kro tells her that the disease only infects Judoon and that they are sending the three to the prison levels where the disease appears to have started. With that the elevator doors finish closing and starts down, presumably taking the three confused deputies to the prison levels.
When the doors open the three are facing out into a long corridor, similar to the one they first appeared in. They pause and debate whether or not to actually do what the Judoon ask, with Zehra pointing out that they need to figure out where the TARDIS is and how to get back to it, and that it will be easier to do this if they can get the Judoon to help and to do that means probably doing what the aliens asked them to do. Heading down the corridor the three realize that all of the communication panels along the wall have been physically smashed. As they progressed further they also start spotting damage in a few places that looks like someone of something was repeatedly striking the wall, leaving dents.
Nearer the prison section there are clear signs that the area has been marked as not safe, and more destroyed communications panels can be seen. The three then start to hear the muffled sound of deep voice, a sound that they follow into what looks like a maximum security section where they see that it seems to be coming from a cell with a blacked-out window. Now that they are close enough the three can make out what the voice is saying, and it is the sound of a Judoon clearly repeating "I spy with my little eye, something beginning with W. Wall. Okay, I spy with my little eye, something beginning with W. Wall..."
Clearing the blacked out window into the cell Maryanne can see a sorry looking Judoon. When the Judoon sees that someone is looking in it turns, smiles, and offers a cheerful greeting. Striking up a conversation the travelers learn that the Judoon is named Flo and he was the communications officer on the ship. The ship was tasked with tracking down a fugitive energy being called an Electroform and Flo had picked up an anomalous signal he thought might be their quarry. Instead it turned out to be old radio and TV signals from Earth and the young Judoon became fascinated by what he was seeing and hearing. Unfortunately the Captain did not take kindly to Flo's new area of interest and had him beaten and imprisoned. It seems the Captain believed that the Electoform had infected Flo and had the communications units destroyed to prevent it from happening to anyone else.
Worse, it seems that the Captain has deliberately piloted the ship into a meteor shower to destroy it and prevent any further infection. The three realize that Flo was not infected by anything except Earth entertainment, so they start working out how to free him from his cell so that he can help them get control back. As they work to open the cell door the three talk more with Flo and slowly come to realize that it is Captain himself who has been taken over by the Electroform. Unfortunately their tampering with the cell door sets off alarms, meaning that some Judoon troops will be on their way.
Zehra finally gets the door open and Flo is released. It takes some convincing, but the three get Flo on board with the fact that the Captain is a danger. With Flo's help the three are able to trigger an evacuation order, which sends most of the Judoon to escape pods instead of pursuing them. The next goal is to get control of the ship, so Eileen asks Flo to get them to the engine room. When they get there they are confronted by the Captain, who is still trying to fight off the Electroform but is being driven insane by its presence. When Flo explains more about the Electroform, Eileen realizes that they can use the ship's reactor to lure it out of the Captain. Zehra works to modify the reactor output with Flo's help, while Eileen distracts the Captain to give Maryanne a chance to take him out.
Using the stun gun and multiple shots Maryanne is able to knock out the Captain. With its host unconscious the Electroform emerges to find another, but Zehra has finished her modifications to the reactor and the Electroform is drawn to it instead. Once the Electroform has been lured in, Flo ramps up the power output, destroying the creature. The group then race to the bridge where they are able to help Flo guide the ship out of the meteor storm. When the sensors detect the TARDIS drifting nearby, Zehra gets Flo to bring it on board.
The group head down to the cargo bay that the TARDIS has been brought into, during which time the Captain has recovered and the Judoon troops start to come back aboard. Talking to Flo it is apparent that he will be punished for his actions; the Judoon will still consider him "damaged" because of his fascination with the Earth broadcasts he intercepted. Maryanne invites Flo to join them on the TARDIS, but he is still a Judoon and his sense of duty will not let him leave. Sadly Maryanne is also not able to keep the Judoon stun gun, as the Captain un-deputizes everyone and takes back the equipment they were given.
Zehra pulls out the coin and opens the TARDIS. Once inside the three see that the time machine seems to have recovered from whatever had caused the problem that forced them off. The internal doors had also opened, letting Logan and Ursa reach the console room where they learn what happened to the other three. As Zehra attempts again to pilot the machine into the Time Vortex the group tries to discover what caused the malfunction.
Air date: June 29, 2019
Living Skies
Something knocked the TARDIS out of the vortex during flight, sending it into some kind of emergency mode. To protect the crew everyone in the console room was materialized in a nearby spaceship while the rest were kept in lockdown aboard the TARDIS itself. With everyone safely back aboard, the team try and figure out what caused the problem in the first place. The streams of tickertape from the console may hold a clue, and amidst messages screaming TEMPORAL DISRUPTION DETECTED, VORTEX SHOCKWAVE IMMINENT, and INITIATE EMERGENCY PROTOCOLS are a sequence of seemingly random numbers and letters. Their meaning is unclear, but the pattern is reminiscent of the last time the team was provided a set of Space-time coordinates.
Taking the chance, Zehra enters the coordinates and the TARDIS goes off through the Time Vortex. When it materializes at the destination the group take a look and find they have arrived in a barren canyon. After a short exploration they find a trail and follow it until they see a camp near a small river. The people they see definitely look human, and based on the clothing this is probably Earth sometime in the 1800s. Ursa is fascinated by the rock formations in the canyons so lags behind a bit as the others go down to speak to the three men at the camp.
The youngest man at the camp, who looks to be in his mid-twenties, comes out to greet the new arrivals. He introduces himself as Joseph Tyrell, a geologist conducting a survey of the Alberta Badlands for the Geological Survey of Canada. Zehra and Eileen recognize the name, and realize this is the expedition where Tyrell will discover dinosaur fossils in Alberta; putting the date sometime in the summer of 1884 by Zehra's recollection. Tyrell introduces the two other people with him as Dr. Adam Weaver, another geologist (and slightly older than Tyrell, perhaps in his thirties), and Sam Smith, their guide in the Badlands.
Dr. Weaver gives the group an odd look, and suspiciously evades speaking with them. Logan and Maryanne decide to keep an eye on him, and start following as Weaver heads towards the riverbank. Just as the pair reach him something strange starts to happen; the air begins to ripple and Logan and Maryanne start to feel dizzy. At the camp the others watch in bewilderment as Dr. Weaver, Logan, and Maryanne all vanish from sight. Zehra and Eileen rush over, followed closely by Joseph Tyrell and Sam Smith. As the four approach the river they too see a strange shimmering and vanish as well. Ursa, coming late down to the camp, sees no sign of anyone, not even her friends. She begins to search the area, trying to find out where everyone went to.
Logan, Zehra, Eileen, and Maryanne find themselves lying down in the sand, with Joseph and Sam nearby. Dr. Weaver seems to be the only one standing as the others pick themselves up. They are all still feeling dizzy, and the air seems heavy and warm. Getting their bearings they see they are on the shore of a large body of water, a lake or sea. Behind them is a jungle, and further back are a range of volcanic mountains, not tall enough to be the Rockies. Everyone stops and stares when they see, just down the beach, a small group of large reptile-like creatures drinking from the sea. For Joseph and Sam the things are monsters of some kind, but the four time travelers know what they are looking at - the creatures are dinosaurs, which Zehra identify as Hadrosaurs.
Dr. Weaver seems to be ignoring the dinosaurs completely and is walking down the beach, apparently looking for something. Logan starts to head towards Weaver when the Hadrosaurs stop drinking and start trumpeting. Suddenly another dinosaur emerges from the treeline and heads for the Hadrosaurs. The newcomer is a predator, a giant theropod Albertosaurus related to the infamous Tyrannosaurus Rex. The Hadrosaurs scatter and run from the predator, trying to evade it. Panicking, Sam pulls out his Winchester rifle and begins firing at the Albertosaurus. The weapon only serves to attract the beast's attention as it turns towards the group. In one swift move the Albertosaurus closes the distance and snaps up Sam in its jaws. Within seconds the monster has bitten Sam in two, and starts eyeing the rest of the group.
Before it can pick its next target, the Albertosaurus suddenly starts looking confused. The group realizes there is a strange sound, a low frequency vibration that almost sounds like a tune. The Albertosaurus takes its victim in its jaws and heads back into the jungle, sparing the rest from the same fate as poor Sam. Further along the shore the group see several figures, humanoid but definitely not human. The beings are armed, carrying conical pistol-like weapons and are wearing leather and metal armor. The time travelers recognize the weapons; they look like ones they have seen before in the hands of reptilian beings called Silurians. These new figures look similar, though not identical, to those beings so might they also be Silurians?
It is clear that these beings are who Dr. Weaver has been looking for, as he approaches them and starts talking to them. The four time travelers gather up the scared and confused Joseph Tyrell and head down to where Dr. Weaver and the Silurians are. When they get there they hear Weaver offering his assistance to the Silurians to prevent a coming disaster. The Silurians decide to take the strangers to their ruling council and escort everyone to a nearby cave entrance. The cave leads to a massive underground city, and the group are taken to a room where they are told to wait.
Alone, Logan confronts Dr. Weaver demanding to know what is going on. Weaver seems happy to talk, and explains that like the four of them he is also a time traveler, though he has lost access to a time machine and has been trapped. He became aware of a time rift in the Alberta Badlands and arranged to accompany Tyrell's expedition so he could examine it. When he realized where the rift led to, he settled on a way to get the power he needs to travel anywhere in time. Weaver explains that if he can create a large enough temporal disruption it will produce enough time energy for him to manipulate that he can enter the Vortex and travel to anywhere he wants to. To create the disruption he plans to help the Silurians stop the asteroid strike that will wipe out their civilization. The others realize that this is the strike that causes the dinosaurs to go extinct, paving the way for mammals, and eventually humans, to become the dominant species on Earth. If Weaver and the Silurians succeed, it will completely change history. When confronted with this fact Weaver admits it is far less subtle a manipulation of time than he usually does, but he seems to not care at all, leading the group to realize that despite appearances he may not even be human at all.
The group are brought before this city's ruling triad, made up of the heads of three factions of Silurian society: Scientists, the Military, and Civilian. They explain that the Silurian race is aware of the coming extinction level event and they have been busy creating underground refuges and launching space arks in order to preserve their people. A small group has been proposing to take the last space ark and turn it into a weapon to destroy the incoming asteroid before it hits, stopping or at least mitigating the disaster. The triad has overruled this as they feel the ark can best be used to save more of their people.
Weaver starts to plead his case, and starts providing evidence of his own scientific expertise and how he can help make the space ark weapon plan work. Logan, Maryanne, Eileen and Zehra face a dilemma; they know that if this works their own history will cease to exist, but to prevent it means dooming the Silurians, even if history says that is what will happen. They try to support the counterargument that the space ark is better used as part of an evacuation, but the Weaver is more persuasive and the triad are convinced to proceed with the plan to destroy the asteroid.
The four try to think of a way to sabotage the effort, but it soon becomes clear that the Silurian security is too tight, and their own technological skills are not enough to find a way to stop it. They can only stand by and watch as the space ark weapon is launched. Standing on the beach back outside they watch far up in the sky as a distant explosion heralds the success of the plan. They try to figure out what to do next when they realize that the Weaver does not seem particularly happy. He is looking at a Silurian instrument and shaking his head.
When Weaver sees that the others are looking at them he explains that the effort was actually a failure. The asteroid was successfully destroyed and will not impact the Earth, but it turns out that it was not what triggered the extinction. Even now he can tell that the timeline is generating a new event to replace the one that was stopped. Within hours something else will strike the Earth, triggering the mass extinction. Weaver seems resigned to this, and taking another look at the Silurian instrument he is carrying he steps sideways and suddenly vanishes!
Zehra realizes that the Weaver has located the time rift that brought them here and has used it to escape. Grabbing poor confused Joseph Tyrell the four head for the spot where Weaver disappeared and follow his path. It is not a comfortable journey, but the rift deposits them back on the shore of the river in the Badlands. They can see the camp, and the expedition boats that had been pulled up by the river. A voice calls out them and they see Ursa, who had gone in search of help and found the rest of Tyrell's expedition. Before anyone can ask any questions the time travelers take their leave and return back to the TARDIS.
Once they are back onboard they fill Ursa in one what happened and start speculating. The disruption that caused the TARDIS to be knocked out of the Time Vortex earlier must have been caused by Weaver's attempts at manipulating the timeline. Now they start wondering who Weaver really was, and Eileen suddenly remembers that back on the planet Obsidian the Dalek's had a list of renegade Time Lords, and one of the was named The Weaver...
Air date: July 13, 2019
Ottawa Underground
The group step out of the TARDIS on to an almost familiar street. The Ottawa natives recognize the Imperial Theatre, home to a nightclub in their time but here still a movie theatre. That places them on Bank Street in Ottawa, but decades before they left. A scan of a newspaper shows the date as Tuesday, May 28, 1929. The team decides to explore and head towards Parliament and the downtown core. For those from Ottawa everything seems disconcertingly off, as there are enough recognizable buildings to be familiar but made jarring by all the things that are different. Soon they are able to adjust though and begin marveling at the differences, Eileen and Zehra frequently pointing out to Ursa and Maryanne what has changed in their time.
Dodging the streetcars the group make their way to the Rideau Canal, seeing the trains running to the old train station on the east side of the canal. They then start wandering back west, not wanting to stray too far from the TARDIS, and it is Zehra who first realizes that Logan is missing. She, Eileen, Maryanne, Ursa start looking around to see if Logan was simply lagging behind, but they can't find any trace of him within a few blocks. They start to retrace their steps, and ask passersby if anyone has seen Logan but no one is able to help them.
The four expand their search, but after a fruitless hour they regroup to try and figure out what to do next. A check back at the TARDIS shows that Logan is not there either, so they decide to find some help. The time travelers manage to find a policeman and Maryanne, claiming they are tourists visiting Ottawa, tells him that one of their group is missing. The policeman does not seem too concerned, telling them that the city is fairly safe, and that if the missing Logan is found he would most likely be sent to the YMCA.
The four get directions to the YMCA the policeman was talking about and head there next. They meet Rev. Elmer Kirby, who helps run the facility, and explain the situation. The Reverend has not seen anyone matching Logan's description. As they talk with Rev. Kirby the four learn that there have been some strange occurrences lately. For the last couple of months there have been several cases of men being found on the street with no memory and a diminished mental capacity. The Reverend doesn't have much more information, other than many of these men are now housed here at the YMCA. He tells the group that the doctor who works with the men will be back in the morning if they want to learn more. By the time the team leave the YMCA it is already getting dark. Realizing they can do nothing else until morning the four reluctantly return to the TARDIS for the night.
Elsewhere Logan awakens to find himself in some kind of cave. He tries to move but finds he is held fast, bound to the cave wall. The cave is illuminated by a pulsing glow, and as his eyes adjust Logan starts to make out movement. With a start Logan realizes that the cave is filled with human-size insects, giant ants! In the center of the cave, on a small mound he sees another creature, a multi-tentacled blob hovering over a glowing brain-like structure. Logan calls out, demanding to know where he is and what is going on. A strange voice responds, and Logan realizes it is coming from the tentacled creature on the central mound.
The thing calls itself an Animus and tells Logan that it came to Earth to feast. The Animus feeds on mental energy, and the humans on this world will provide it with enough to grow very powerful indeed. It has mutated the ants it found when it set up its lair to create the giant insect servants that serve it here, replicating the kind of slaves it once had on another world. It has been using its mental powers to attract those with the intelligence to feed it to an isolated place where its insect slaves can capture them and bring them down to the lair for the Animus to feed. It has been cautious, selecting individuals who are new to the city so they will not be missed quickly. It can sense something different about Logan, and is seeking to learn what is special about him before it feeds on him like the others. Logan decides that his best bet for now is to try and keep the Animus busy and distracted and hope that his friends are searching for him.
In the morning the other four return to the YMCA and meet Dr. James Brennan, a physician who has taken an interest in the men with the strange mental condition. He has been able to find no physical cause for the problem. Zehra and Maryanne start asking questions about the victims and soon piece together that they were all new arrivals to the city, with no local connections. Eileen and Ursa also start looking into the victims, and based on where they were found they pinpoint an area of Centretown as a good place to start looking for Logan again.
The group hops onto a streetcar and head down Elgin Street. As they get closer to the area that Ursa and Eileen identified, Eileen starts to get a headache. Something here is affecting her, like a high-pitched sound except no one else can hear anything. The four start to search around the area, and Eileen is able to work through the headache and notice that whatever is causing it seems to vary in strength depending on where she is. Using Eileen's description as a guide the group works to triangulate an epicentre. In a park near the end of Elgin Street they find a sewer grate that looks extremely worn.
The four pull off the grate and drop down into the smelly tunnels. They do not have to go far before they find a place where a large hole has been made in the sewer wall. Stepping through they find a tunnel dug into the earth that goes down at a steep angle. They follow the tunnel and eventually emerge into a large cavern. Giant ants crawl over the place, and there is a strange looking creature sitting atop a central mound. Eileen can tell that the creature is what has been generating the strange sound that was causing her headaches. More importantly they spot Logan bound to the wall by dirt packed tightly around him.
Logan is relieved that the others have found him, though he admonishes them for taking so long. The four race over to him and Ursa starts digging him free. From its mound the Animus summons its giant ant slaves and they start to surround the time travelers. Eileen draws one of her aerosol paint cans from her bag and, with her lighter to provide ignition, starts using the can as a makeshift flamethrower. The ants back away but are still cutting off their path to the tunnel out. Logan is finally freed and the group decide to take the fight to the Animus directly. Using the paint can flamethrower they forge a path through the ants and jump up on the central mound.
The Animus starts trying to attack them all with its psychic powers. The pain is great, but Eileen turns the flamethrower onto the creature. Down at the base of the mound a steady trickle of sewer water had formed a moat, and a stray flame ignites something in the water. The mound is now surrounded by a wall of fire, trapping the group with the Animus. The flames start to spread, and the giant ants begin to panic. The team decide to make their escape and leap through the flames. They are only slightly singed and race up for the tunnel, scattering the panicking ants.
With the flames growing behind them and the anguished cries of the Animus in their minds the five emerge into the sewers. They head for the nearest exit and get clear, putting as much distance between them and the tunnel as they can. They reach Elgin Street in time to hear a muffled explosion and the ground shakes. Looking around they see manhole covers flying into the air. The fire reached the sewers where the water must have contained something flammable, perhaps runoff from the newly built gas stations around town.
Eileen can no longer sense the Animus, so the group are confident that the fire and explosion have dealt with it. They quickly make their way to the TARDIS, not wanting to stick around to explain the exploding manhole covers that are making their way across Centretown.
Air date: July 27, 2019
Yukon Gold
When the TARDIS materializes this time the travelers do not even have time to figure out where they are when they hear a knock at the door. Cautiously they open the door to find a young dark haired woman in Victorian outerwear. Speaking with an English accent, she introduces herself as Tessa and asks if the time travelers would mind helping her. The TARDIS appears to have landed in a wooded area, and it feels a little chilly out so the group raid the Wardrobe for outdoor gear before stepping out.
Tessa seems completely unfazed by the sudden appearance of a cola machine in the middle of the wilderness. She explains that she works for an organization called Torchwood that investigates the unusual, and it turns out she is quite familiar with the time travelers. Tessa references the San Francisco Cybermen incident of 1864, the Ottawa Mystery Murders of 1868, and something called the Ghost Engine events of 1883; the last of which the group realizes refers to an adventure that awaits them in their own future! She recognized the TARDIS exterior from the stories of these earlier (to her) events and decided to seek the assistance of the time travelers on her current mission.
The capable young woman leads the group down to a river where a boat is waiting with a Native woman at the tiller. The other woman's name is Kay and Tessa explains that she is her guide down the Yukon River. It is summer in the year 1899 and Tessa is following up reports that a prospector named Carson has uncovered something unusual out in the Yukon wilderness. Tessa and Kay were on their way to the location of Carson's last known camp when they heard the sound of the TARDIS materializing and stopped to investigate.
The TARDIS team debate amongst themselves for a few minutes, eventually deciding they will accompany Tessa and Kay on their mission. They head back to the TARDIS to gather some gear, since they will probably be out in the wilderness for several days, and then meet with the women at the boat. The five hop on board and Kay sets them off traveling the Yukon River. Tessa explains that Torchwood had received reports of Carson, on excursions to Dawson City for supplies, talking about metal men and things from the stars, and he was said to be trading unusual looking objects for supplies. The reports were suspicious enough for Torchwood to dispatch an agent, Tessa, to investigate.
Kay eventually steers the boat to shore and everyone disembarks; the rest of the journey will be on foot. After traveling several kilometers the group comes across Carson's camp, or at least the remains of it. Tents are shredded and crates and lockboxes are lying open strewn across the site. Zehra postulates and animal attack, but Kay points out there is no trace of animal tracks or spoor. A closer look at the containers show they were opened normally with latches, not torn open as an animal might have done. The ones that had been secured have all had their locks neatly cut. Most are empty, but a few still contain thick blankets or hard-as-rock jerky. Nearby are pits and trenches, but Ursa says these do not look like anything someone searching for gold would normally do.
As the group continues to search the camp Eileen spots some figures in the woods nearby. She calls everyone's attention to this and they can see a person in ragged clothing looking down on them from an outcrop of rock. Tessa calls out to him, having recognized the figure as Carson. He shouts out a warning and four other figures emerge from the trees, converging on the camp. The group can see that something is wrong with the four men, and as they get closer they can see that the men are actually dead, with bits of machinery covering them that are moving them. Two of the robot corpses are carrying rifles and take aim at the people in the camp.
Everyone runs for cover as the two cyber-zombies open fire while the remaining two approach, drawing hand axes. In one of the trenches Tessa draws a strange looking pistol with a round, overlarge clip and opens fire at one of the rifle-toting zombies. The pistol proves to be capable of burst firing and her attack tears apart one of the zombie's arms sends the rifle flying. Looking around for any weapon, Maryanne spots a rusted shovel and picks it up while Ursa pulls out her own digging spade and readies it for hand-to-hand fighting. Ursa and Maryanne move to intercept the two axe-wielding cyber-zombies as the disarmed one starts to close on the camp and the remaining one with the rifle takes aim at Tessa.
Logan heads for the arm that had been severed from the one cyber-zombie, hoping to find the rifle it dropped. As he nears it he can see that the metal and wires attached to the arm are still moving, and with surprising speed the wires lash out and wrap around Logan's arm. He starts trying free himself as the metal bits dig into his flesh. Hearing his cries, Zehra and Eileen rush to help him. For her part Maryanne manages to decapitate her opponent with a swing of the shovel. Ursa is having a little more difficulty, learning that the dead flesh does not seem to react to the blows from her shovel. The zombie she is fighting grapples with Ursa, and like Logan she soon has wires and metal digging into her arm.
Tessa has emptied the clip from her pistol and effectively disintegrated the one cyber-zombie and turns her attention to the decapitated one that is still moving and heading for an unsuspecting Maryanne. Tessa stabs it with a knife, and then triggers a device in her blade that sends electricity coursing through the zombie, rendering it inert. Maryanne turns to help Ursa and picks up the handaxe the cyber-zombie just disabled by Tessa had been carrying. While Maryanne hacks at the zombie that has Ursa, Eileen and Zehra have managed to pull the metal and wire thing from Logan's arm. Throwing it to the side they grab the largest rocks they can find and start smashing it into little pieces. Having hacked the cyber-zombie attacking Ursa to pieces, Maryanne is able to pull the wires and metal from Ursa's arm as well. As for the remaining cyber-zombie with the rifle, Tessa throws an odd looking grenade towards it and the device explodes with some kind of electromagnetic pulse that fries the creature.
Carson had fled during the fight, but the group have to deal with their injuries before they can pursue. With Zehra's help Logan patches his arm, after which he treats Ursa's injuries. While this is happening, Tessa gets Eileen and Maryanne to help her clean up and destroy the remains of the cyber-zombie. Kay, who had been hiding during the fight, is terrified and wants to go back but agrees to help track Carson when Tessa promises to more than quadruple what she is paying her. The hour is late, but because it is summer in the north the sun is still above the horizon. Still everyone eats and tries to get some rest before they head out again in pursuit of Carson.
After a few hours the group heads out. Carson has not made any effort to conceal his trail, so tracking him is easy. Thanks to Kay's knowledge of the territory she pinpoints Carson's destination as a cave in the hills. The group spreads out as they approach the cave, trying to be as stealthy as possible. Tessa moves forward towards the cave, accompanied by Logan, Ursa and Maryanne, while the others stay back with Kay. Carson is at the cave mouth and is shouting at the group, telling them they can't take "her" from him. When they get close enough to see inside the cave the people approaching see an extraordinary sight.
Inside the cave is what the time travelers recognize as the head of a Cyberman, exactly like the one they encountered in San Francisco in 1864. The head is attached to a partially formed body that looks like it was made from a strange mix of scavenged metal and raw ores. The body looks roughly female in shape, and as the watchers look on they can see the metal and wires reshaping themselves to form more of the body. Carson is still ranting and Eileen tries to talk him down. Inside the Cyber-head is communicating with the others, telling of its desire to bring order and peace to the chaotic world. Zehra, sensing something is wrong, tries to sneak up to the cave to help.
Those in the cave are entranced, but outside Eileen is starting to get through to Carson. The prospector has started to transform into a cyborg, much like the dead men had been. When he realizes what he is becoming Carson snaps. He runs back into the cave, breaking the spell the Cyberman has the others under. Carson grabs one of Tessa's grenades and starts to set it off. Zehra shouts a warning to those in the cave, who are snapped out of the trance the Cyberman had been putting them under. They race out of the cave as the grenade goes off. The electric pulse reacts with the Cyberman's body and with the unique metals and ores in the cave, resulting in a massive discharge and explosion. The cave collapses completely, entombing whatever might remain of Carson and the Cyberman.
With the threat ended the group slowly make their way back to the boat and head down the river. The time travelers part ways with Tessa and Kay once they reach where the TARDIS is and bid farewell to the strange young woman, wondering if they will hear more from this Torchwood organization in the future.
Air date: August 17, 2019
Grip of the Kraken
Alarms blare as the TARDIS is being pulled on by an unknown force. The TARDIS materializes still in motion, throwing the travelers around the console room before coming to a stop. Red emergency lights flare and sparks and strange colored smoke fill the room, driving the team out of the TARDIS while the self-repair systems kick in. Outside of the craft the travelers see that the TARDIS has crashed landed on board some kind of space ship, and tore holes through several bulkheads on its way in.
The spaceship itself appears to be damaged, and possibly adrift. There is no immediate sign of a crew, but at least the life support and artificial gravity seems to be mostly functional. Interactive screens tell the travelers that the vessel is a colony ship called the Suzuki, and it is adrift in a debris field of some kind. Exploring further they find a section of corridor that is damaged from internal impacts, like from a battle, and before they can take a closer look the travelers find themselves surrounded by aliens with weapons.
The aliens take the travelers to the ship's cafeteria, where the crew are being detained. The ship is called the Suzuki and the aliens are pirates who have taken control. Both the Suzuki and the pirates' ship were damaged in the debris field and are adrift, and the pirates boarded the colony ship to either use it to escape or at least obtain the resources to get their own ship functional enough to escape. The pirates seem to think that one of the travelers is a ship's engineer, as they have been searching for the Suzuki's engineer who evaded capture. As the pirates interrogate the travelers, the ship is rocked heavily when a large piece of debris slams into it.
The impact momentarily knocks out the artificial gravity and the travelers try and make a break for it. Out in the hallway they can see the where the debris has torn through the hull, and the entire area threatens to decompress. Zehra manages to jury rig a jammed blast door into closing, which prevents the ship's atmosphere from leaking out. The others meanwhile have noticed that one of the Suzuki's escape pods appears to have been launched and is hovering outside nearby.
Logan activates a recall switch and the escape pod docks back with the Suzuki. On board is a woman named Fliss, who claims to be a reporter of some kind, and her robot aide. Confronted, Fliss explains how she took the escape pod to evade the pirates, hoping to come back aboard when the coast is clear. Unfortunately for her and the travelers, the coast is not clear and the pirates recapture them. Back in the cafeteria, Fliss explains that she had come aboard the Suzuki in pursuit of a story. She points out that the two ships are only the latest in a series of disasters going back thousands of years. Fliss shows a map revealing a long string of ship disappearances, and when the positions are mapped it paints a picture that resembles a series of tentacles all emanating from a central point in space, a point near where the two ships are currently adrift. She likens the phenomenon that has trapped the ships to the legendary Kraken, and the travelers wonder if this is also what pulled the TARDIS in and caused it to crash.
The pirates are skeptical, but soon a new danger appears. The Suzuki has been invaded by an alien slime that has taken control of some of the pirates and the ship's crew. The pirates panic and flee back to their ship rather than deal with the slime. Separating from the Suzuki, the pirate ship tries to flee but is still damaged and is soon destroyed in a collision with more debris. Back aboard the Suzuki the travelers, Fliss, and the remaining crew have to deal with the double threat of the slime and the Kraken itself, which continues to draw the colony ship into its maw.
Though the pirates fled, not all of them made it. Some of the pirates, as well as some of the Suzuki's crew, have become slime-controlled zombies and the slime continues to spread through the ship seeking new victims. To deal with the problems the team splits up; Zehra, Logan and Eileen go to the ship's medical lab to see if they can find a way to deal with the slime while Ursa and Maryanne head for the engine section to try and get the Suzuki moving again.
As the slime has spread, Zehra has begun to pick up psychic emanations from it. Surreptitiously she attempts to communicate with the slime telepathically, but only gets senses of hunger and a desire to pull the ship closer. The psychic nature of the slime does give her an idea how to deal with it, and in the medical lab she and Logan discover a broadcast frequency that might drive out the slime, and hope that Eileen can use her Sonic Guitar to produce the frequency.
Down in the Engine Room, Maryanne and Ursa see that there are two engine pods that according to the Suzuki's captain have to be restarted manually. The pods are radioactive, so Ursa dons a protective suit and heads down one engine pod. While down in the pod Ursa is ambushed by the missing engineer, Faulkner, who has been taken over by the slime. Faulkner is armed with a large wrench, but Ursa is able to stop him and restarts the first engine pod. Once Ursa has returned to the Engine Room, she and Maryanne are able to restart the second engine.
Eileen plays with the Sonic Guitar and soon hits on the frequency that drives back the slime. Zehra is also affected by the broadcast because of her own psychic nature, but hides her discomfort as best she can. Slowly but surely the slime is driven off the ship, at which point the crew retakes the bridge and is able to use the restarted engines to fly the Suzuki out of the Kraken's grip. Once the Suzuki is clear the travelers are able to return to the TARDIS, which has completed its repairs, and once again head off into the Vortex.
Air date: September 7, 2019
Storyland
The TARDIS materializes in a forested area during the night. Stars glimpsed through the treetops seem to put the travelers back on Earth, but when? After a quick look around the group find a gravel trail, and soon come across painted signs naming familiar fairy tales and children's stories. The travelers appear to be in some kind of park with large animatronic attractions depicting scenes from stories like Alice in Wonderland, the Three Little Pigs, Red Riding Hood, and other tales. Exploring further, the five start to get the feeling they are being watched or followed by figures in the shadows. When they finally spot one of the pursuers the travelers realize that the plastic figures from the attractions are moving independently and appear to be after them.
Fleeing the pursuing statues the group spots a light through the trees. Heading towards it they find a gravel parking lot and a friendly looking cabin with candlelight visible through the windows and indications of movement inside. There are electric lights outside but they are turned off or not working. The cabin is the welcome center for the park, and even in the dark a large painted sign reading Storyland is visible. The main entrance to the visitor centre is locked and the windows are dark, but when the travelers knock on the back door near the candlelit windows they are let in by a kindly looking old woman.
The woman is surprised to see anyone as the park is closed at night and she introduces herself as Mrs. Bellevue, indicating that she and her husband own and run the park. She says the power went out earlier and her husband took his truck to go look. Looking around the room, Eileen spots a calendar on the wall indicating that the date is September 1959. Mrs. Bellevue will offer the characters a hot drink as she has a wood stove going.
After talking with Mrs. Bellevue a bit and hinting at what they saw in the park, the travelers start to get suspicious when the elderly woman evades their questions. They are shocked when her arm suddenly changes shape into a wide, flat-edged weapon and she lunges to attack. Logan throws the boiling water from the kettle at her and the travelers flee the cabin. Unwilling to go back into the park the five instead head up the gravel road from the parking lot and soon find themselves at a two-lane highway. A large Storyland sign points back to the park while on the opposite side of the highway is a road sign pointing one direction saying "Highway 41 - 26 miles" and the other direction saying "Arrowdown - 1 mile".
Opting to head in the direction of the town, the travelers soon find that the highway into Arrowdown becomes the main street of the town. A smattering of houses gives way to a gas station, post office, grocers, bank, a Canadian Tire, a diner, and a department store complete with mannequin displays of fall and winter fashion. The power is out everywhere they look and the town appears deserted, with no vehicles in sight. The gas station pumps appear to be dry, and when the group starts knocking on doors they think in some cases there are people inside homes but not answering for some reason.
The five regroup at the diner and inside they find Tommy Miller, an 18 year-old drifter with slicked-back hair, jeans and a leather jacket. Tommy is glad to see the five, saying they are the first people he has encountered since he got to town hours earlier. The group are suspicious, but unlike "Mrs. Bellevue", the young man is happy to talk and tell everything he knows. Tommy is from the town, but left after dropping out of high school a few years earlier and headed for Toronto. He came back when he heard that the local factory, Greeley Plastics, had reopened after having shut down earlier in the year, a casualty of the government canceling the Avro Arrow project. Tommy had hoped to get a job at the factory, but after arriving he could not find anyone and soon he started seeing strange shapes moving around so he hid.
The sound of breaking glass interrupts the discussion and the travelers and Tommy investigate only to be shocked to see that the mannequins from the department store window have come to life and are prowling the streets hunting for them. The six run from the pursuing creatures and are split up, with Logan and Eileen tying to draw the mannequins away from the others.
Zehra, Maryanne, and Ursa are led to the plastic factory by Tommy. The factory is the only place in town with power on, and even from the outside it can be seen that things are active inside. The four sneak in through a loading dock and start to explore. Meanwhile Logan and Eileen have also made their way to the factory, but have yet to shake their pursuers. As they approach the factory perimeter the duo can see that the mannequins have been joined by the animated plastic statues from the Storyland Park and Eileen and Logan are soon surrounded.
Inside the factory the four find the townspeople, all unconscious and cocooned in plastic. Elsewhere they find an assembly line producing new plastic mannequins, except these appear to be exact doubles for the townspeople. Outside a desperate Eileen has pulled out her lighter and a can of spray paint and used them as a makeshift flamethrower to try and hold off the approaching plastic threats. For a moment the move seems to work, but then Eileen is struck and knocked out. Logan picks up the unconscious Eileen and runs for the factory.
Back inside the four follow the assembly line and find the plastic townspeople being loaded onto trucks. They empty the trucks and instead start to load the real townspeople aboard, with Tommy hotwiring the vehicles and Zehra and Ursa loading the cocoons. Maryanne has headed off to explore more and is able to open a door to let Logan and the unconscious Eileen inside. Eileen is awakened and they search more, stumbling across an internal generator being used to power the factory. Tanks nearby hold fuel, apparently taken from all the gas stations in town. Eileen and Maryanne open up the tanks, starting to flood the factory with gasoline.
Fleeing this area the three stumble across the main factory floor, where they see the factory owner Aaron Greeley. Spotting the intruders he begins ranting, talking about how the future of the world is plastic. He reveals that he discovered an alien force called the Nestene that has shown him this future. Logan and Eileen try to get through to Greeley, but instead he comes completely unhinged. He falls from the upper walkway he had been on overlooking the factory floor and plunges right into a giant vat containing the Nestene. The Nestene reacts violently and sparks fly across the factory floor, igniting the spilled fuel.
As the inferno begins to spread Maryanne leads Logan and Eileen back to the others. They pile onto the trucks and escape with the townspeople as the factory is consumed in flames. The plastic figures try and pursue, but they are linked to the now burning Nestene and soon fall inactive. Within a few hours there is nothing left of the factory but a burned out shell and several piles of melted plastic.
The townspeople are starting to come around, and there is word that authorities are on their way to investigate the loss of contact with the town. The time travelers take this as their cue to leave and head back to Storyland to find the TARDIS. They bid farewell to Tommy, to whom Logan makes the suggestion that if he is looking for a purpose he could try the military. Reaching Storyland as the sun comes up the group locate the TARDIS and depart.
Air date: September 21, 2019
The Twin Star Bazaar
The TARDIS materializes in the back of what appears to be an antique (or junk) shop. Random bits of spacecraft, bric-a-brac, and various recognizable and unrecognizable items line shelves. The shop is owned by a pair of Tritovores, fly-like humanoids, who lose interest in the travelers when it becomes apparent they are not going to purchase anything. Outside the shop the group find themselves among a row of commercial establishments of various kinds, and the crowd of shoppers is made up of a multitude of different kinds of alien species. Moving through the crowd the travelers come to a railing look over, discovering that they are on just one level of a multi-leveled structure, stretching up and down nearly as far as their eyes can see.
Asking around, the travelers learn that they are in a place called the Twin Star Bazaar, inside a place called The Nexus, a Space Station built into a massive asteroid nearly 100 kilometers across. The Twin Star Bazaar occupies a massive hollowed out cavern of the Nexus Asteroid. The Bazaar covers over 100 levels that ring the rim of the cavern; an organic mishmash that looks like it accreted here rather than having been built. Floors are made from whatever was at hand when each level was being built and the walls, when one catches a glimpse of them through the mishmash of vendor stalls, are the bare rock of the asteroid. Ramps, stairs, ladders, poles, and ropes (and occasional open holes) lead from one level to another.
The Bazaar is a sensory overload of sights, sounds, smells, and a few other senses. At every turn the travelers are tempted by offers from a myriad of vendors. A lack of the appropriate currency puts a damper on any shopping until the group are approached by a merchant selling memories, literally. The merchant sells a psychic experience, letting the buyer experience any of a number of recorded memories. The psychic memory vendors have caught a whiff of the group and can sense the kind of fantastic adventures the travelers have had. The make an offer to buy a copy of their memories of some events and after some consideration Eileen, Maryanne, and Ursa allow some of their memories to be copied, earning the group some spending money.
With their newfound cash the travelers start exploring the Bazaar, making their way through the twists and turns and ups and downs; sometimes not as carefully as they should. At one point a distracted Ursa walks right over an opening in the floor and tumbles to the level below. Her fall is broken by a family of cephalopod-like aliens, resulting in Ursa being embarrassingly covered in ink from the surprised tentacled beings. While trying to clean herself off Ursa is distracted by something even more surprising, in a nearby food court she spots a group of aliens one of whom appears to be the same species as herself!
The one Ursa spotted is a wombat-like humanoid in a spacesuit of some kind, the first alien that Ursa has ever seen that looks like her own species. The wombat is in the company of a rat-person and a rabbit-person. Excited to finally encounter another of her kind, Ursa asks to join them. They agree, seemingly recognizing Ursa as one of their kin despite what they term her primitive outfit. The trio indicate they are the crew of a freighter on stopover; and they give their names Tosin (the wombat, first mate on the freighter), Ahmia (the rabbit and an apprentice navigator), and Zaks (the rat and a mechanic). Ursa asks what planet they are from and the Tosin and Ahmia tell her they are from the Aphichi Colony and Zaks is from Cremozuno Minor. When Ursa tells them her name, they indicate that it has been a while since they had met an Ursa, that they thought the name had gone out of style.
When Ursa asks if they have heard of the Enkidian Diaspora, the term she herd the Daleks use in reference to her, the trio will say they were never good at history. Slowly Ursa is able to piece together that the three are all descended from peoples that had to flee their original homeworld because of a disaster, the details of which they don't seem to know much about (saying again that none of them paid much attention to history class growing up). What disturbs Ursa is why her name seems to carry some meaning to them culturally - they talk about an old folk tale (linked to the Diaspora, they think, maybe) about the hero Ursa who led their people to the stars before their original world was destroyed, or conquered, or something. But that's just a children's story they say.
While Ursa is focused on her conversation the others take in the alien food court, looking into different vendors to see what foods are on offer. Keeping an eye on their surroundings, Zehra finds her attention drawn to a person who looks human, a young man with dark skin and wearing a hooded jacket with the hood up. At one point, while appearing to look over the wares at a stall Zehra sees the man slyly pull back a corner of the hood revealing an eye looking out - the man has a second face on the back of his head, he is a Janus like herself (a secret that Zehra has managed to keep from her fellow time travelers). The man seems to spot Zehra watching him and he pulls the hood tight and heads into the crowd.
Zehra tries to follow, but then realizes she is not the only one trying to catch up to the Janus. There is a frightening looking being with an endoskeleton over tight muscle also trying to pursue the young man, so Zehra switches gear and instead moves to intercept the other alien instead. "Accidentally" getting in the creature's way, she draws its scorn. The thing, calling itself a Sycorax, threatens Zehra, who manages to stall just long enough to be reasonably sure the Janus has had time to escape before she breaks off the encounter. Before she does so though, Zehra uses her abilities to read the immediate future of the Sycorax and gets an image of it and two other Sycorax facing a group of five Janus, including a girl and a young woman in addition to the young man she had helped with an older man and a boy. They appear to be in a cavern or cavern-like space, in dingy surroundings, perhaps a sewer of some kind.
Free of the Sycorax, Zehra returns to where the rest of the group are and she urgently prods them into action, telling them there are "people like me" in trouble that need help. At her urging, the travelers move into action. Based on what she tells them, they try and spot the Sycorax. Catching a glimpse the travelers try and follow it without being spotted. They eventually lose track of the Sycorax in the lower levels of the bazaar, but by this point the surroundings are starting to look familiar to Zehra. She indicates that she thinks they are on the right track, being evasive about how she actually knows.
Eventually they find the area where the five Janus are in hiding. The Janus are afraid, but Zehra manages to convince them that the travelers are there to help. The older man tells her that they came to Nexus because there were fleeing slavers and heard there was someone here that could help them. Based on what the Janus know, it appears that the person they are looking for is on the upper levels, where the diplomatic section of Nexus is. While they are talking, Zehra realizes that the Sycorax will be arriving soon, so Maryanne, Eileen, and Ursa volunteer to draw the Sycorax away while Logan and Zehra get the Janus out.
Heading out, Eileen creates some noise to attract the attention of the Sycorax and, once they have the aliens' attention, she and Maryanne and Ursa make a run for it. As hoped, the Sycorax start to pursue the trio and they proceed to lure them back towards the Bazaar. With the distraction working Zehra and Logan get the Janus moving and find a separate route back to the Bazaar. As Maryanne, Ursa and Eileen continue to lead the Sycorax on a merry chase the others find some transport and use much of their cash to pay for a ride to the upper levels on the hover platform.
Once they hit the crowds of the higher levels of the Bazaar the trio of Ursa, Eileen and Maryanne are able to evade the Sycorax. Relatively safe now they slowly start to work their way back up through the Bazaar. Meanwhile Logan and Zehra have gotten the Janus to the diplomatic levels where, thanks to a symbol the Janus were given to identify whoever was to help them, they locate one of the embassies. There they are greeted by an ambassador, a green, one-eyed, multi-limbed alien in an elegant cloak called Alpha Centauri. Alpha Centauri is indeed the ones the Janus had heard of, and it is able to provide them safe harbor and arrange for transport to Alpha Centauran space where the Janus will be protected from slave traders.
With the thanks of Alpha Centauri and the Janus, Zehra and Logan head back into the Bazaar. They meet up with Eileen, Maryanne, and Ursa and together the travelers try and find the TARDIS. It takes a bit more effort than they first thought, because the Tritovores had moved their shop and wares (including the TARDIS) to another part of the Bazaar, but eventually they get back to the TARDIS and are once again on their way. Everyone is pleased that they were able to help the Janus, and for a while Zehra is afraid the others will make the connection between some of her behavior and the aliens (especially having referred to them as "people like me"), but it becomes apparent that the others have not noticed and she is relieved that her secret remains so.
Air date: October 5, 2019
The Island
Once again the TARDIS has chosen to appear in a forest in the middle of the night. A look at the night sky tells the team that they are back on Earth, so the group starts to explore. The occasional faint sound of traffic seems to indicate a road or highway is nearby, but before the travelers can find it they suddenly find themselves surrounded by armed soldiers. The five are told to come with the soldiers and are loaded onto a truck. Logan recognizes the uniforms as Canadian from the mid-Twentieth Century, and some idle talk from the soldiers mention "Soviet planes" and "Russkie spies", further pegging down the time period to sometime during the Cold War.
The truck brings them to Canadian Forces Base Petawawa, which Logan tells the others means they are north of Ottawa, along the Ottawa River. There seems to be some initial confusion among the soldiers as to whether the five are prisoners or not, but after some hushed exchanges and word from officers on the base the group are locked in a room and told to wait. The room is sparse with no windows, just a table, some plastic chairs, and a map of Canada on the wall. Some glasses and a pitcher of water are provided, but otherwise the group are left along. Looking around, Eileen sees that the room does have electrical outlets, so she excitedly tells the others and for the first time since they stumbled into the TARDIS the group are able to charge up their smart phones and other electronic devices.
After close to an hour the door finally opens and an officer enters with a couple of soldiers. It takes a minute, but the travelers realize that they recognize the officer; it is Tommy Miller, who they met only a short time ago when he helped them stop an alien incursion in a small town in 1959. Tommy looks older here, but he recognizes the group as well. Dismissing the two soldiers, Tommy (or more accurately Lieutenant Tom Miller) closes the door and sits down with the travelers. Once the group explains that they travel through time and that it really only has been a short time since they saw him, Tom then tells them that it has been ten years since the incident with the Nestene in Arrowdown. He followed Logan's advice and joined the military, which has led him to his current assignment.
Tom proceeds to explain that, because of his experiences with aliens in Arrowdown, he eventually found himself appointed as a military liaison to a secret government agency, the Federal Alien Intelligence and Technology Headquarters (or FAITH for short). He explains that FAITH was formed by the Canadian government after the Shag Harbour UFO incident two years earlier. Since the Coast Guard had been involved in that event FAITH was created under the Department of Transport, which then helped provide cover for FAITH agents who could travel under the identity of Transport investigators. The military who are involved believe their quarry to be the crew of a Soviet spy plane that is suspected to have crashed nearby, but Tom is here because the reports might be a UFO.
Given the travelers' experience, Tom asks for their help and when they agree he provides them with some quarters where they can rest up. In the morning the group are able to grab breakfast in the base mess hall before they are brought to where FAITH has set up a temporary headquarters. They are greeted by Tom and introduced to the other FAITH agents, and Tom also provides them with Department of Transport credentials. While they are going over the information word comes in that one of the patrols encountered something else the previous night. The group accompany Tom to where the FAITH team have set up a lab facility, which is now serving as a makeshift morgue because the soldiers killed something that is decidedly not human.
On a slab in the lab is a humanoid creature with ape-like features clad in armor made from some kind of leather-like synthetic. The creature had attacked one of the military patrols and injured several soldiers before it was brought down with gunfire. The FAITH scientists are starting their examination and have noted that the corpse is slightly radioactive. Zehra notes that the Chalk River Nuclear Laboratories are only a few kilometers from where the soldiers encountered the creature. Tom arranges for transport for the five of them along with himself and some FAITH agents and they head off to Chalk River.
Security at the Laboratories reports nothing unusual, but the travelers and the FAITH team do their own investigation and discover that someone or something has cut a hole through a wall of one building directly into an interior vault containing radioactive samples. While Zehra and some of the FAITH agents work with the Chalk River scientists to identify what was taken the others fan out to search for clues. Eileen spots a gap in a fence and goes through joined by Ursa. The two follow a rough trail through trees towards the river and when they reach the riverbank they see another of the creatures loading a canister of some kind into a small motorboat.
As the creature launches the boat and heads out into the river, Eileen and Ursa look for a means to follow it or to stop it somehow. Eileen grabs her Sonic Guitar and fumbling with the settings she manages to send a signal that knocks out the boat's motor. The creature starts trying to paddle the boat, making slow progress, but soon Logan and Maryanne arrive with FAITH agents on another boat. The FAITH agents open fire on the creature, which is forced to abandon its boat and dive into the water and escape. Though the creature has gotten away, the group have recovered the canister, which contains rare radioactive materials that the creature had taken from the vault at Chalk River.
Military search parties led by FAITH agents are sent out to try and locate the creature, eventually coming across a spot on the other side of the river where it appears to have come ashore. Logan, Maryanne, Ursa and Eileen join the search party as they try to follow the creature's tracks; while Zehra remains behind to work with the FAITH scientists to try and figure out what the creature wanted with the stolen material. The trail leads them past some farms and into thick forest before the search party hear gruff voices ahead.
Approaching with stealth, the search party sees that a flying saucer has been concealed in a rough clearing among the trees. Several of the creatures can be seen conducting what look like repairs, as the saucer appears to have been damaged. The party starts to approach the clearing when the time travelers see an all too familiar shape descend a ramp from inside the craft - a Dalek! Logan signals the FAITH agents and soldiers to stop and go silent. From their hiding place the group can hear the Dalek chastising the creatures, which it calls Ogrons, about the state of the repairs and the failure to obtain the radioactive materials, indicating that the material was needed for fuel for the downed spacecraft.
The time travelers pull the rest of the search party back to a safe distance where they can explain how dangerous the Dalek is. The FAITH agents agree that they need to go back and report what they have found so the search party quietly retreats, leaving a couple of agents behind to keep an eye on the aliens. Back at Chalk River, the time travelers are able to impart on Lt. Miller just how dangerous the Daleks are and that a full frontal attack will be useless. With the knowledge that the Daleks needed the radioactive materials for their ship, Zehra proposes a plan; she think she can sabotage the radioactive material so that it will destroy the Dalek ship if it is used as fuel. Presuming that the Daleks will send the Ogrons to try and steal the material again, letting them take the sabotaged materials will solve the problem without risking lives. Lt. Miller agrees and has the FAITH scientists work with Zehra to make the needed alterations to the radioactive material.
As anticipated, the Ogrons return the next night to try and steal the radioactive materials again. FAITH and the military put on a convincing play at trying to stop the Ogrons while letting the creatures still get their hands on the sabotaged material. The military pursue the Ogrons to nearby Allumette Island and learn from the observation team that the Dalek saucer has taken off and is heading to rendezvous with the Ogrons. The saucer lands on a farm on the island, picking up the Ogrons and the sabotaged material before taking off again, frightening a poor farmer. As the spacecraft rises, military jets move to intercept. The jets are mostly for show, and manage to avoid being shot down as the Dalek ship rises out of the atmosphere. Once in orbit the spacecraft tries to activate its space engines, but the sabotaged materials cause the engines to explode destroying the Dalek ship and providing a light show for those on the ground.
Tom offers his thanks and that of FAITH to the time travelers for their help. He escorts the group back to where the TARDIS had landed and bids his friends farewell. The travelers board the TARDIS and try yet again to set the coordinates, hoping that maybe this time they'll get it right to get them home.
Air date: November 2, 2019
Gold War
Eileen wakes up to find herself on the floor of the control room. Maryanne is lying nearby, also seemingly just coming to. Eileen picks herself up and surveys the room, noticing that the TARDIS does not seem to be in transit anymore, though she doesn't remember it materializing. Maryanne does not remember the TARDIS landing either, nor does she know why she was unconscious on the floor of the control room. The two start looking for the others, and find Logan and Ursa unconscious in the sick bay, each with one of their arms bandaged. Eileen and Maryanne are able to wake the pair, who also have no memory of why they are in the sick bay or why their arms are bandaged. Logan checks under the bandages and finds recent scarring on both his and Ursa's forearms.
The four start searching for Zehra but cannot find her in any of the common areas or rooms they are familiar with. They decide to find out where they have materialized to see if that can give them a clue as to what has happened. Exiting the TARDIS, the four discover the TARDIS has landed in Ottawa again; having materialized behind some apartment buildings near the Rideau Canal, on the site of what will eventually be Confederation Park. It appears to be a sunny summer day, and a look around at the people and cars seems to indicate they have arrived sometime in the 1930s or 40s. A quick look at a newspaper at a newsstand on Elgin Street tells them it is mid-July 1943, the height of World War II. The quartet decide to expand their search and look for any sign of Zehra or a clue as to why the TARDIS materialized in this time and place.
Elsewhere, Zehra finds herself face-to-face with a dark-haired woman wearing a red Victorian dress, with no idea where she is or how she got there. She looks around, seeing that she appears to be in a Victorian tea room, and just as suddenly Zehra discovers she is sitting down at a table across from the woman despite being certain she was standing a moment ago. Someone has poured each of them a cup of tea, and Zehra cautiously sips at it while addressing the woman in red. When Zehra asks, the woman introduces herself by saying she had once been named Mercy, but that was a long time ago, and she proceeds to thank Zehra for the use of her body.
Zehra continues the conversation, hoping to learn more about the situation, and Mercy seems happy to share. She explains that the tea room and the conversation are actually happening in Zehra's mind, and that Mercy herself is controlling Zehra's body at the moment. Zehra asks why her, to which Mercy replies that Zehra's mind and body provided more than those of her friends, where it turns out Mercy's own mind had found sanctuary. Mercy mentions the Yukon as where she had encountered the travelers before and found that sanctuary, which Zehra realizes in terror that Mercy must be the consciousness that had been in the Cyberman head trying to build itself a body back in 1899, the head that had survived an even earlier encounter with the group in San Francisco.
When that partial body had been destroyed by the group, Mercy's consciousness survived by seeking refuge in the only surviving pieces of Cybertechnology nearby - the "Cybermites" that had (unknown to them) infected Logan and Ursa when Mercy's Cyberagents had attacked then. Her mind remained dormant while it recuperated until Mercy's consciousness was strong enough to influence her hosts. Under her control they in secret constructed a Cyber Crown. When the Crown was ready the two placed it on Zehra's head and Mercy's consciousness took hold. She psychically rendered the other four unconscious and used Zehra's body and knowledge mixed with her own to bring to TARDIS to its current location. So thanks to Zehra's unwilling help Mercy has come to a time and place where she can finally gain the power she needs to bring order to the planet. Mercy thanks Zehra for the use of her body, and says that she forgives the group for thwarting her in the past. She indicates that she no longer needs Zehra, and that soon the Cyber Queen will rise.
With that statement final statement from Mercy, Zehra suddenly wakes from whatever she had been under. Looking around, Zehra finds that she is in some bushes and after a quick look around she realizes she is in one of the small parks near West Block on Parliament Hill. Leaving the park she soon realizes, just as the others did, that it is sometime in the 1930s or 40s. As Zehra starts to wonder how she can locate the others, she spies them walking down Wellington Street in front of Parliament Hill, easily spotting the out-of-place looking time travelers among the pedestrians.
The others are delighted when Zehra rejoins them, but become worried when she explains what she learned from the so-called Cyber Queen. With the information that the Cyber Queen brought them to Ottawa 1943 deliberately, the travelers try and figure out what it is about this particular time and place that makes it ideal for her plans. They think back to the encounter in the Yukon, where the Cyber Queen was using gold and other ores, including rare ones, in an effort to build a body; and further back to when she was building new Cybermen using the materials available to her in mid-19th Century San Francisco. One connection they can make between the two encounters, other than the Cyber Queen herself, is that both happened at the tail end of a well-known gold rush.
If gold is a factor, and it was information in Zehra's mind that caused the Cyber Queen to choose this time and place, then the travelers reason that Zehra must hold the answer. Zehra thinks about what she knows about this period of history and how gold could possibly factor in and soon comes up with an answer - Operation Fish. Seeing the puzzled expressions on her companions' faces, Zehra explains the Operation Fish was the codename of a top secret operation to relocate the wealth of Britain to Canada for safekeeping during the Second World War; wealth that included Britain's gold reserves, which were then stored in basement vaults at the Bank of Canada here in Ottawa, literally down the street from where the travelers are standing.
The travelers opt to investigate the Bank of Canada building to see if they can find any clues. Inside the Bank, Logan and Maryanne are able to bluff their way into speaking with a senior official. When Logan gives hints that the two of them are aware of the Top Secret contents of the vault they are brought before the head of the Bank of Canada. To allay suspicion and give the appearance that they are authorized to know about the gold Logan claims that he and Maryanne are agents from Torchwood. After making some calls the head of the Bank of Canada seems to accept the claims and agrees to show the pair the gold. Meanwhile the other three have been scouting around the exterior of the Bank of Canada Building, trying to not attract attention while looking for anything unusual.
Down in the vaults, all appears well amongst the impressive cages stacked with gold bars, at least at first. As the Bank official proudly shows Logan and Maryanne how secure things are, Maryanne starts to sense that something is off. Upon closer inspection, it soon becomes clear that there are gaps in the stacks of gold, where bars have been removed in such a way as to make it look from casual observation that nothing is amiss. The Bank official panics, and immediately calls up for trusted people to come down and do a complete audit. Logan and Maryanne start looking around for clues, but there is no indication how anyone could have gotten the gold out of the cages. There is no evidence the cages have even been opened, let along broken into, nor is there anything in the pattern of the missing bars to point to who or how they were removed. An inspection of the vault area shows the only way a person could get down there is via the elevators or stairs, the vents being clearly too small for a person.
Outside, the others are not finding anything amiss, that is until Ursa starts taking note of the underground infrastructure. With her innate earth-sense Ursa can tell there are several shafts beneath the ground around the Bank of Canada building. When Logan and Maryanne emerge from the building and tell the others of what they saw in the vaults, the travelers start to piece things together. They remember how in San Francisco the Cyber Queen had created Cyber-Rats and how in the Yukon the cybernetic components could operate independently. So while there was no way into the vault for a person, the vents would have been sufficient for something smaller like the Cyber-Rats. Zehra and Eileen then remember that all of the government buildings on and around Parliament Hill are heated from a common source, a heating plant under the Hill. Combined with the fact that when Zehra awoke after being released by the Cyber Queen she was near Parliament Hill all this leads the travelers to conclude that the Queen must be operating nearby, likely from the Heating Plant itself where should could make use of the vents and shafts that connect all the buildings.
The five head down the Ottawa River and make for the Heating Plant in the cliff below Parliament Hill. The facility seems oddly deserted and the group are able to sneak in with ease. As soon as they enter though, the doors close behind them locking them in. Figures emerge from the shadows, the Heating Plant staff, but their movements are stiff and traces of gold circuitry can be seen on their faces and skin. The travelers split up and try and evade the Cyber-ized workers, heading into the shadows between the machinery. Slowly the group converges on a central area of the Heating Plant where there is a catwalk circling a large vat; surrounding this are the boilers feeding heat to the vat where the stolen gold is being melted down. Several figures can be seen up on the catwalk, including a female shaped robotic form seemingly cast in gold, with the Cyber Crown upon its head - the Cyber Queen has her new body.
Many of the other people on the catwalk appear to be entranced, and Zehra realizes that one of them is William Lyon Mackenzie King, the current Prime Minister of Canada! Seeing she has an audience, the Cyber Queen addresses the time travelers. Now that she has a body again she is ready to move forward with her plan to bring order to the world. She has taken control of the Prime Minister, and with the upcoming Quebec Conference she can use him to gain access to and control of American President Franklin D. Roosevelt and British Prime Minister Winston Churchill. With them she would have control of the Allies and backed by Cybertechnology the war could quickly be brought to an end with her forces controlling the world.
The time travelers try to figure out how to stop the Cyber Queen. Eileen breaks out the Sonic Guitar, hoping to send out a signal to free the Cyberslaves, but the Cyber Queen stops her cold with a blast of electricity. Similarly when Maryanne and Ursa try to move against the workers the Cyber Queen throws more bolts of electricity at them, driving them back to cover. Logan pulls the injured Eileen back to cover, while Zehra eyes where the Sonic Guitar has fallen. Zehra makes it to the guitar, but is soon pinned down by more electrical blasts from the Cyber Queen. Logan manages to reach the ladder up to the catwalk while the Cyber Queen is focused on the others and he climbs up. With the Cyber Queen drawing a bead on his friends, and the Cyber Slaves closing in, Logan spies and opening and makes his move. Before the Cyber Queen can turn her attention to him, Logan bodily tackles her off the catwalk, sending both himself and her toppling down into the vat of molten gold.
As her body, and more importantly the Cyber Crown, break down in the heat the Cyber Queen loses her hold on the prisoners and slaves. Zehra and Ursa overcome their shock to get the Prime Minister and the others safely off the catwalk. Gathering the injured Eileen and the shaken Maryanne they get everyone out of the Heating Plant where, now that the prisoners have their own minds back, they try their best to explain what had happened. Eileen emphasizes Logan's sacrifice, wanting to drive home just how much is owed to him. As more authorities start to appear, Maryanne urges the other three to head back to the TARDIS.
Back at the TARDIS, Maryanne starts talking about how they need to save Logan. Ursa and Eileen are unsure if it is even possible, and Zehra points out that none of them know how to fly the TARDIS in the slightest let alone with the skill to move back the short span that would be needed to do anything. Maryanne persists, and convinces the others to make use of the Swatch Watch again to try and invoke the essence of the Professor, noting that last time they did so they were able to successfully pilot the TARDIS. Reluctantly Zehra brings out the watch and the four join hands and they try and connect with the Professor. With Maryanne's intent clear she tries to get the Professor-essence to show them how to save Logan, but the Professor can only try and explain the nature of the First Law of Time and how it means they cannot save Logan. Maryanne pushes on, but the contact is forcibly broken, separating the four from the watch. With reluctance the four must accept that their friend has gone. Before they depart Eileen makes a sketch of Logan and leaves it near the War Memorial with a note that he was a hero.
Air date: November 23, 2019
Schrödinger's Expedition
The TARDIS materializes in a maze of corridors. Heading out to explore the group are met by a team of scientists that are exploring the place the TARDIS has materialized. The place is called Anomaly IV and it appeared in the skies over the planet Efirath over a thousand years ago. The Expedition is from the Quorum College, the foremost institute for learning on Efirath. Only one member of the Expedition is not from Efirath, an attractive young man named J.D. Wright who is apparently a professor of archaeology from Luna University (yes, a university on the Moon of Earth). Being from Earth, J.D. is able to tell the characters that it is the Earth year 5212.
The Anomaly itself is an artificial construct made up of a maze of rooms and corridors just floating in space. From the outside it looks like, in JD's words, "a web if the spider that spun it was drunk and on LSD". The Anomaly has gravity and life support compatible with human life, and lighting in most of the areas though the source of the light is a mystery, but there are no airlocks or docking ports or any other external means of access. The Expedition attached their spacecraft to the outside of one of the corridors and cut their way in. Somewhere near the center of the Anomaly there is a powerful energy source that makes scanning the construct difficult.
The Expedition base camp has been set up in a large room, possibly once used for storage but whatever was once in there has rotted away. A space-borne fungus called Milk Mushrooms has taken root in many of the rooms and corridors. The Expedition scientists have also discovered an insect species living aboard the construct, a multi-segmented creature the size of a small dog. They call these insects Silverfish, and the creatures appear non-aggressive and actively avoid contact with the Expedition members.
Just then another life form attacks the base camp - large black-furred wolf-like creatures that attack from the shadows. The scene at the base descends into chaos before the wolves are driven away, but not before four members of the Expedition have been killed and the Expedition Leader, Professor Kelly-Hotel, has been taken away by the creatures. The Professor's medical implant still shows he is alive, and gives a means to track him. The TARDIS crew offer their help, and join JD and two other Expedition members (Francis Zeta and Thomas Carter-Indigo) to go off in search of the Professor.
As the group makes their way through the winding maze of corridors the characters and JD are momentarily separated from Francis and Thomas; who seem to have disappeared entirely after rounding a corner. Then the characters are confronted by a group of soldiers from something called the Quorum Conflict and taken to another room where a military unit has set up base camp. The leader of the soldiers, an amazon-like woman named Commander Yardley-Bravo claims to also be from Efirath but has no knowledge of anything called the Quorum College. Among the soldiers is a young Private named Violet Sierra-Gamma who is an exact duplicate of a member of the scientific Expedition of the same name. The characters (including JD) surmise they have somehow crossed into a parallel timeline or universe.
The soldiers do not seem to believe the characters' explanation of who they are and how they suddenly appeared here and so the group are locked in an adjoining storage room. While everyone is discussing trying to figure out what is happening the room shifts and the locked door is no longer locked, and is no longer in the same spot of the room. Leaving the room the group are reunited with Francis and Thomas. From those two's perspective it was the characters who had disappeared. They are skeptical, but not dismissive, of the characters' explanation of what happened. The skepticism vanishes when, after traveling down another corridor the group are horrified to watch as Francis is somehow being merged with another Francis (in one of the soldier uniforms). The two Francis' are stretched and torn before the soldier Francis vanishes in a scream and the scientist Francis collapses dead in front of the group, his body distorted nearly beyond recognition.
Attempting to figure out why the scientist was affected this way and the characters were not JD uses a portable device to scan the group, detecting the artron energy that traveling through the Time Vortex has caused to accumulate in the group. Picking up David's discarded portable scanner, Zehra does a scan of her own and discovers that JD also radiates artron energy, though at far lower levels than the rest of the group. JD is surprised to learn this and is at a loss to explain why. Thomas does not scan as having any artron energy readings.
Scanning the area around where Francis died shows there is a rift in space-time present there, invisible to the naked eye. Continuing with caution, the group keeps scanning for more rifts to avoid stumbling into one again. Unfortunately the next rift is actually in the floor and Zehra stumbles through. JD follows, as do the others shortly after. Maryann attempts to bring Thomas through, but apparently he is not able to cross as she appears on the other side without him. The group also discovers that the rifts are apparently one-way and they will need to locate another one in order to get back to the dimension with the Expedition.
JD hears distinctly military-sounding footsteps approaching and the group runs off, not wanting to have to explain to the soldiers how they escaped from a locked room. Entering a door the group passes into another large storage area, one whose contents have also mostly rotted away. However amidst the trash and fungus some recognizable objects can be seen. Confusingly one of the objects is a Judoon helmet! Searching some more, Maryann finds a leather pouch that upon examination contains several glass vials with liquids and powders in them. Zehra recognizes this as a 17th or 18th Century Apothecary Kit, having seen one on display in the Museum of History in Gatineau one time.
Pressing on the group enters another room, this one appearing to be a lab of some kind. The fungus and insects have not made a home in this room, probably because the containers on the shelves have all partially dissolved, leaking their chemical contents all over. The group carefully maneuvers around puddles of goo of various colours, but not carefully enough as one section of floor gives way under Eileen. She falls into the room below, only to find herself face-to-face with a Dalek!
After an initial panic, Eileen realizes that the Dalek seems to be active but immobile and unresponsive. Edging her way back to under the hole she fell through she discovers a strange looking weapon of some kind and picks it up as the others rig a makeshift rope to haul her out. Just as Eileen is brought back up into the lab the door opens and a group of soldiers pour in. Eileen impulsively fires the weapon at them and the soldiers are suddenly frozen in place. The weapon seems to be some kind of time-freeze gun, which explains what had happened to the Dalek. Unfortunately it seems the gun can only freeze one thing at a time, as freezing the soldiers has now freed the Dalek. Before the Dalek can levitate up into the lab Eileen fires the gun down the hole at it, freezing it again but releasing the soldiers. JD distracts the soldiers by pointing out the Dalek through the hole. With the soldiers' attention focused on the (frozen) Dalek the group escapes out into the hallway. Using the scanner Zehra locates another rift and the group crosses back into the dimension with the Expedition.
The scanner is once again picking up Professor Kelly-Hotel's medical signal and the group starts heading towards it. They soon detect other human life signs, likely members of the Expedition search party. To reach the search party the group cuts through another room, in this case one with an in-ground Olympic size swimming pool (the pool is empty, with a layer of soil or grime covering a complex tile pattern on the bottom. The sight of a swimming pool sends the group's thoughts towards their craft and several wonder if perhaps the Anomaly could also be a TARDIS?
In the next corridor the group meets up with Thomas Indigo, who has been joined by two other Expedition members, David Kincaid-Omaha and the Expedition's version of Violet Sierra-Gamma. Together the group realizes that the Professor's signal is leading them to the strange power source at the center of the Anomaly. Passing through an opening and down a metal staircase the characters realize their hunch was right - they come into a large round room, where beneath a metal grating floor can be seen cogs and machinery made of glittering diamond, emerald and ruby; and in the center a rounded six-sided console covered in complex controls also made of gems and a central column made of jade that reaches to the ceiling and glows dimly with a pulsing green light. To the time travelers this is clearly the control room of a TARDIS.
Unfortunately the control room is also the home of the Black Wolves. Lying all around the central console are dozens of the black-furred creatures, all apparently asleep. To one side is an exceptionally large version of the creatures - the den mother perhaps. The group are also able to spot Professor Kelly-Hotel. He is awake, but injured and completely pinned by the sleeping wolves. The group quietly sneaks back into the corridor to come up with a plan.
The group decides to split. Eileen, Maryann, Thomas and David will attempt to lure the Wolves away from the control room, using Eileen's sonic guitar to get their attention. Then JD, Ursa, Violet and Zehra will sneak back in to get the Professor and see if they can make anything out from the control console. The distraction mostly works, luring nearly all the Wolves into pursuing the first group. Unfortunately the massive mother Wolf has remained behind to prevent their dinner (the Professor) from escaping. After some brainstorming, Ursa and JD manage to rig up a blowgun and dart while Zehra and Violet use the materials from the apothecary kit to mix up a powerful sedative. The plan works and they are able to put the den mother wolf to sleep. While JD and Violet check on the injured Professor, Ursa and Zehra examine the console.
At the console Ursa triggers something and a hologram projection appears, a sort of black box recording. The image shows a badly injured woman, a "Time Lady" apparently, at the console. She seems to be talking to the TARDIS, explaining how she is dying and won't be able to save herself by regenerating. She is piloting the TARDIS to a remote area of deep space, and just before collapsing she tells her TARDIS to overload the "Eye of Harmony" (whatever that is) and destroy itself. At this point the recording ends and the hologram vanishes.
So this is not just a TARDIS, it is a TARDIS that self-destructed, but apparently not all the way. The central column and console are the source of all the space-time rifts. Not only that but the readings the group are getting indicate that the rifts are growing and spreading. If they reach the planet Efirath then the entire population is at risk of what happened to Francis - millions, maybe billions of people will die a horrible death. Just then the other group returns, saying that they lost the Wolves for the moment but they will be back and it would be best if they got out of there. JD and Violet also point out that they need to get the Professor back to the Expedition base camp so he can get medical attention.
The group leaves the control room, using the scanners to avoid the Wolves and the rifts, and they are able to make it back to the base camp. After some discussion the group decides that the Anomaly needs to be destroyed to stop the rifts. To do that the central column and console in the control room need to be destroyed. After dismissing the idea of somehow using the groups's own TARDIS (how could it be done without destroying their TARDIS as well?) the group settles on finding a way to blow up the control room. The scientists point out that the do not have any explosives, but the group realizes that the soldiers in the other dimension will have explosives, probably a lot. After debating between stealing the explosives and persuading the soldiers the group opts for persuasion - it is the only way to get all the explosives, and the soldiers also need to be warned of the dangers of the rifts.
The characters tell the Expedition that they need to get back to their spacecraft and leave the Anomaly. The characters are the only ones who can cross the rifts to the other dimension so there is nothing the scientists can do at this point, other than JD who volunteers to come along with the characters. The group finds a rift and crosses over, then makes sure they are found and taken to Commander Yardley-Bravo. JD and Zehra are able to convince the commander of the danger and of the necessity to destroy the Anomaly. The Commander herself leads the fire team that accompanies the characters back to the control room. Using gas grenades the soldiers incapacitate the Wolves and then the military sappers set their explosive charges.
With only 12 minutes on the timers for the explosives the group races back to where the soldiers' spacecraft is docked. Bidding farewell to the soldiers the group then finds a rift to cross back to the Expedition dimension (where the TARDIS is parked). After crossing over, JD realizes he has no idea how to get to where the Expedition spacecraft is docked from where the group has appeared so he has to go with the characters. Zehra's sense of direction gets the group to the TARDIS with little time to spare and they rush aboard and throw the dematerialization switch (and leaving poor JD to cope with the whole "it's bigger on the inside" situation).
The emergency dematerialization has brought the TARDIS to the exterior of the Anomaly, where for once the console mirror is actually showing what is happening outside. When the explosives destroy the central console the whole Anomaly begins to fold in on itself, vanishing in a point of light. The group can also see the Expedition spacecraft as it flies away safely, and they receive a farewell message and thank you from the scientists over the datapad/scanner device still in Zehra's possession.
With the danger over JD asks if the group can drop him off back at Luna University, leaving the others to explain that they still haven't quite figured out how to steer the thing...
Air date: December 14, 2019